• the_q@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    3
    ·
    1 year ago

    PS5 and Xbox are both x86 and essential PCs anyway so this is just more fake bullshitery from a shitty company.

    • PotjiePig@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      arrow-down
      2
      ·
      1 year ago

      It’s much easier to bug test and build for a PS5 as they are all the same. To get a resource intensive game working on PC means a lot more resources going into tweaking texture packs etc for a myriad of combinations of graphics cards processors and drivers and drives. Running on similar architecture is only part of the problem.

      • the_q@lemmy.world
        link
        fedilink
        English
        arrow-up
        10
        arrow-down
        3
        ·
        1 year ago

        So if they’d develop for PC first then it’d be easier to port to consoles. Got it.

        • jmcs@discuss.tchncs.de
          link
          fedilink
          English
          arrow-up
          4
          ·
          edit-2
          1 year ago

          Developing for PCs first doesn’t remove the combinatory explosion of components they need to develop and test for. While developing for PS5 and Xbox Series X/S, you only need to get things working with 3 different AMD GPUs and CPUs. If they only supported 3 different PC configurations and refuse to run Nvidia or Intel they would get skewered.

    • simple
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      1 year ago

      To be fair GTA V’s PC port had a bunch of improvements over consoles and was very well-optimized with a bunch of settings. It takes time to make a good port.

  • ramble81
    link
    fedilink
    English
    arrow-up
    12
    ·
    1 year ago

    Cool. I’ll still buy it only when it’s on sale on Steam.