Based off a post I made on Reddit a while back. Hope y’all enjoy.

Edit: Since people are mentioning it - the stat buffs do not matter. I was being silly when I threw those in. But yes, the scale is 0-100.

  • KevonLooney
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    11 months ago

    Better to be lucky than good.

    Plus the others are essentially crutches. Febreeze underwear? Just take a shower. “Charm” glasses? A shower and a new haircut will get you halfway there. Maybe a watch and new shoes too.

    Sleep mask is tempting but you need to hold onto it and use it for the benefit. With the penny you only need to use it once or twice to change your life. No one will ever know because you just “got lucky”. You can live a normal life too.

    • ZeroTHM@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      Compelling, except there’s no implicit control over what the “luck” brings. I assume it’s always positive, but from who’s/ what’s perspective? Winning the lotto might be lucky, but it could be some other “positive” thing that you don’t really care for. Maybe that’s a little too “monkey’s paw”? I dunno. Just to many variables.

      • Robust Mirror@aussie.zone
        link
        fedilink
        arrow-up
        2
        ·
        11 months ago

        I get you, but “whatever the user attempts” “works out in their favour”, seems pretty clear to me. If I attempt to win at the lottery, the outcome will work out in a way that favours what I want. It feels hard for it to go wrong.

        • lad@programming.dev
          link
          fedilink
          arrow-up
          1
          ·
          11 months ago

          I guess it may be unclear when “entered a lottery but won only the ticket price, because otherwise would’ve been killed in a robbery” kind of situation comes into play. Is that luck or no luck? Would winning still be luck if robbers only came after the lucky dozen hours end?