- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Nvidia Ace, a tool capable of creating AI-generated NPCs, is expanding – and major companies like Ubisoft and Tencent are signed on as partners.
I watched Nvidia pitch, and this will be aworrying trend for “offline” gamers, as to use this in-game feature, when the player speaks with the NPC, the game has to connect to nvidia servers for speech processing, and sent back to the game npc, so it’s done on nvidia cloud! I fail to see how you can play such game offline.
It’s very odd given that they are shilling their latest AI capable GPUs that somehow cannot handle speech processing, instead your voice will be synthized by Nvidia cloud if you want to play an AAA game.
This is just procedurally generated content like we’ve had for 15 years with the “AI” buzzword slapped on it.
and what game in the past 15y procedurally generates characters’ text and speech in real time?
Dynamic lip sync and TTS have been around for a long time.
I consider AI-generated dialog to be a step backwards.
You are clearly biased if you can’t admit the integration of more modern attempts at “AI” haven’t shown meaningful potential. This is part of how we test that potential.
AI chat has always been limited by the parameters of what was written in dev, more dynamically reactive NPC discussion could really deepen immersion.
Just because we have a way of doing something similar doesn’t mean it’s not worth exploring other options that show some sign of promise
I imagine it’s gonna be pretty goofy at first and I can’t wait.
If it means not hearing the same few dozen voice lines as background noise every time I’m in a populated area I’m all for it. I get the online/offline concerns, but there are plenty examples of single player games that are online only for whatever reason.
Ubisofts wet dream, yes
They can also add prompts of things you have/haven’t done/purchased/achieved to the character LLM and have it generate a bit more contextual content.