I mean the physical design of the gun, not the projectile or effect.

  • somnuz
    link
    fedilink
    arrow-up
    7
    ·
    edit-2
    10 months ago

    6 different guns in a such compact form factor for a price of not dying while being chosen to actually use it, with a tiny little perk on the side of automagically becoming the Director of the Bureau with the side hustle of talking with Paranatural Entities/The Board — how’s that too chonky?

    • stoy@lemmy.zipOP
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      We are just talking about the visual design, not the functionallity, and from the perspective, it looks very chonky, I like the game, and the gun is cool, but it is a chonky gun

      • somnuz
        link
        fedilink
        arrow-up
        1
        ·
        10 months ago

        That’s what I meant — it has six different designs depending on the mode you are in — for me that’s the definition of a functional design in action…

        Sidenote, this was the first game, while playing, I felt like they actually figured out a solid idea for fixing the regular overkill artillery in so many games. I remember you, Max Payne with 10 guns in pockets, grenade launcher plus nades and molotovs…