Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

  • AlpineSteakHouse [any]@hexbear.net
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    10 months ago

    Imagine calling “preventing the player from fighting enemies for fun” a system.

    It’s like saying not being able to open doors is a mechanic.

      • AlpineSteakHouse [any]@hexbear.net
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        10 months ago

        Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.

        It pits resource management against fun and that’s a shit trade.