• Cmar@lemmy.world
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    11 months ago

    What an enchanting game this is. I’ve never made it that far but the world building is simply superb. Recently started playing it again on my Steam Deck and it plays wonderfully.

    Live and drink friend!

        • Weylandyuta@lemmy.world
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          11 months ago

          Do you just use the trackpads and a custom control scheme or is it friendly enough with the controller setup? That’s pretty cool either way.

          • Cmar@lemmy.world
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            11 months ago

            I don’t have my SD with me now, but from what I remember I just used either an official control scheme or user customized one.

          • Chailles@lemmy.world
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            11 months ago

            It is surprisingly fun and usable on controller. Like moving alone feels great. You use the left stick to choose a direction, but actually move that direction by pressing A.

    • Gork
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      11 months ago
      git: 'qud' is not a git command. See 'git --help'
      
  • Drewfro66@lemmygrad.ml
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    11 months ago

    Caves of Qud completely entranced me when I first played it. It’s a great example of what modern Roguelikes can be. My only complaint is that the story and some writing is just bad (in a cringe kind of way). But most of the worldbuilding is excellent and really captures a sort of Dune-inspired science-fantasy feel. I think the game would be basically flawless (in my opinion) if they removed or reworked the Barathrumites and the Consortium of Phyta.

  • chillbo_baggins
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    11 months ago

    Still don’t know how you pronounce it, “Could” “Kwud”?

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 months ago

    I absolutely love this game. You can do all kinds of stupid shit in it, like turn a wall into a sentient being and then enslave it to your will. Or survive by being a part mushroom mutant and eating your own body.

    • Chet_Awesomelad@kbin.social
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      11 months ago

      My favourite run was when I took the mutation that gives a tiny chance of my evil twin appearing. Literally the turn that I started the game in Joppa, my twin appeared and killed me. They acted before I even got the chance to take my first turn, so from my perspective I just loaded in and instantly died.

  • Ertebolle@kbin.social
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    11 months ago

    I’ve tried this before but couldn’t really get into it, anybody know of a good newbie guide for the current version?

  • Jon Von Basslake@lemmy.world
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    11 months ago

    Am I the only one bothered by the half of an acronym? Like either call it sci-fa or science-fantasy…

    Why even shorten the science at that point?

    • fakeman_pretendname@feddit.uk
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      11 months ago

      I previously wasn’t bothered by it, but you’re totally right. I can’t unsee it now. It’s wrong and I’m now bothered by it.

    • Chailles@lemmy.world
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      11 months ago

      I’m not too particularly bothered by that, I’m more bothered by the fantasy part of it. It’s not really like story fantasy trope, but a post-apocalyptic sci-fi stuff being fantastical is kind of a given, isn’t it?

  • MelonTheMan@lemmy.world
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    11 months ago

    I was looking for something like dwarf fortress adventure mode or cataclysm dark days ahead and this is as close as I could find.

    Sacrifices a lot of the smaller details of CDDA by being easier to play (not a bad trade off necessarily). You’ll still die a million times in Qud though.

    • mainframegremlin@programming.dev
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      11 months ago

      I for sure feel this sentiment but damn does Qud hit that sweet spot. Like, sometimes I don’t want to feel like I’m writing a dissertation - which is what CDDA can feel like sometimes - but I still want said depth, or at least the feeling of said depth. CoQ hits that sweet spot. So much charm too, love it.

  • spesk@programming.dev
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    11 months ago

    Wow really looking forward to this. CoQ is certainly one of the best roguelikes released in recent memory.