I find myself with some time it’s difficult to get invested when I know I won’t have more time going forward.
I feel the same sometimes. I’m so disappointed with games like God of War and Doom. Between my gaming sessions, I forget how their talents and upgrades systems work, and generally I have no interest in them. Nowadays everything wants to be an RPG, and throw as many mechanics at their players as possible. But I just want to have some fun after work, not obtain a PhD in game design.
Returning to a game you’ve left unfinished or just havent played in a long while can really feel like leaving ones comfort zone. Funny thing though is that its often a lot easier than one might think once you actually gather enough motivation to sit down to it.
When it comes to light rpg mechanics, those are usually designed so that you can’t really go wrong with them. They’re more of a problem when you’re a “minmaxer” looking to “optimize fun out of the game” as then it’s really easy to start overthinking about these things.
I feel the same sometimes. I’m so disappointed with games like God of War and Doom. Between my gaming sessions, I forget how their talents and upgrades systems work, and generally I have no interest in them. Nowadays everything wants to be an RPG, and throw as many mechanics at their players as possible. But I just want to have some fun after work, not obtain a PhD in game design.
Returning to a game you’ve left unfinished or just havent played in a long while can really feel like leaving ones comfort zone. Funny thing though is that its often a lot easier than one might think once you actually gather enough motivation to sit down to it.
When it comes to light rpg mechanics, those are usually designed so that you can’t really go wrong with them. They’re more of a problem when you’re a “minmaxer” looking to “optimize fun out of the game” as then it’s really easy to start overthinking about these things.