I was explaining the in-game progression system and war bonds stuff to a friend, who is a long time gamer. He interrupted me and said, “You don’t have to explain it to me, I know how battle passes and in game stores work.”
But that’s the thing, he knew how most in-game stores and battle passes work - but Helldivers isn’t like that. There’s no time pressure battle passes where you have to play a certain amount in a month to get something. There’s no pay to win mechanic where you are pressured to spend money. It really is different from modern games. It feels more like an old school game where you can get anything just by playing whenever you want, except with the benefit of them constantly adding new stuff
I was explaining the in-game progression system and war bonds stuff to a friend, who is a long time gamer. He interrupted me and said, “You don’t have to explain it to me, I know how battle passes and in game stores work.”
But that’s the thing, he knew how most in-game stores and battle passes work - but Helldivers isn’t like that. There’s no time pressure battle passes where you have to play a certain amount in a month to get something. There’s no pay to win mechanic where you are pressured to spend money. It really is different from modern games. It feels more like an old school game where you can get anything just by playing whenever you want, except with the benefit of them constantly adding new stuff