• ampersandrew@lemmy.world
    link
    fedilink
    English
    arrow-up
    28
    ·
    1 month ago

    “Splitgate was much more of an arena shooter, fast-paced, very circular motion,” Proulx adds. “With this next game, it’s much more of a class-based shooter or arcade shooter where it’s still fast-paced. It’s still about shooting people and portaling, but it’s a little bit more thoughtful, it’s a little bit more strategic. The angles are a little bit more intentional and less chaotic.”

    Oh, cool. So they’re making it worse. Bad enough that they patched LAN out of the first game, they’re also patching out the gameplay reason I’d want to play it.

    • cmrn@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      ·
      1 month ago

      The entire reason I loved Splitgate was the simplicity and lack of classes…

    • Zoidsberg@lemmy.ca
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 month ago

      Why does this always happen? “We really struck gold here. Let’s completely change it, and make it like everything else.”

  • MacedWindow@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    arrow-down
    1
    ·
    1 month ago

    The first one felt chaotic and the portal system felt bad. Looks like they’re tackleing those two issues so I hope it turns out well.

  • Sanctus@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    1 month ago

    The first one was really hard to look at. I’m not a “graphix makez thuh game” kinda person but that one was out there. Really the only thing that needed to be fixed was portal placement. I found they were way weird and unintuitive when all I really wanted was for them to work like Portal.