:sicko

  • edge [he/him]@hexbear.net
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    1 month ago

    Didn’t watch the video but I read his response comment and it basically boils down to “wah, devs will have to spend money and effort to make the game playable after shutdown”.

    Yeah, because we fucking paid for it.

    But it wouldn’t even take that much effort, despite what he says. They already have a server executable. They literally could just give us the exact binar(y/ies) that’s running on their servers (plus database schema I guess) and let us figure it out from there.

    • edge [he/him]@hexbear.net
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      1 month ago

      And his “solution” is to make it clear before purchase that you’re only buying a license and it can be revoked or made useless at any point. Except companies can argue they already do that. It’s right there in the EULA, you did read it, right? You were supposed to. If not, it’s your fault you thought you were actually buying something.

      • edge [he/him]@hexbear.net
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        1 month ago

        Aside from that it completely ignores that half the point is to preserve the games. When a company shuts down a (live service) game’s server, it’s dead. No one can ever play that game again. But people liked that game and want to keep playing it. They saw entertainment and artistic value in it and that value has been destroyed (well, locked away). It’s like the movies Warner Bros Discovery shitcanned despite pretty much being complete.

        You can argue against the artistic value of games (and the WBD “capeshit” movies that were scrapped) and I know a lot of people here would. But the fact is some people see artistic value in it, even a lot of people, therefore it is an art.

      • FourteenEyes [he/him]@hexbear.net
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        1 month ago

        Lmao yeah it’s definitely small indie dev houses pushing this live service bullshit and not giant publishers who actually have the resources to maintain the servers for that sort of thing

        • edge [he/him]@hexbear.net
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          1 month ago

          Does No Man’s Sky count as an indie dev making a live service game? It’s basically a live service game, just not a greedy money sucking one.

          But yeah, a vast majority live service games are coming from large corporations squeezing every last penny they can out of you.

      • autismdragon [he/him, they/them]@hexbear.netOP
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        1 month ago

        You’re greedy.

        Who’s greedy, the consumer or the heartless art destroying corporation lol?

        The desire to preserve art isn’t greed. And quite frankly the live service model was greed-driven from the outset. So if corpos have to suffer a bit for it, great, love that for them.

      • save_vs_death [they/them]@hexbear.net
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        1 month ago

        You’re greedy.

        Yeah, I expect the thing I paid $70 for to keep working despite it being marginally inconvenient for the people that sold me that product. How selfish of me.

        We’ll see how well you handle being taken to court after burning through all your cash, I’m sure you’d regret signing that petition.

        Limited liability corporations are called that because their liability is limited by how much money they have, lmao. The accusation would simply lose their money, the court cannot force blood out of a stone. What are you talking about.

        Or you get what you want and all you’ll get is a protocol the game […]

        Or you can make server.exe (or god forbid, server.elf) runnable locally, like literally every other multiplayer game under the sun that allows public servers.

        You better brush up on […]

        I’m sorry overpaid consultants set you up for a scam infrastructure setup. That sounds like a skill issue.

      • edge [he/him]@hexbear.net
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        1 month ago

        Do you just not understand the ask here? We’re not asking companies to host servers forever on their own dime. We’re asking them to give us the binaries so we can host the servers ourselves. It costs them nothing except maybe the one time effort of preparing the binary for public release.

        Or you get what you want and all you’ll get is a protocol the game because the rest of it is proprietary and puts other games at risk of being compromised

        The whole game is proprietary, but we still get the client software (for now…). It’s perfectly reasonable to ask for the server software to go along with it, and many games do provide that (Minecraft for example). And if someone having access to your server’s code - either through reverse engineering the binaries or even it being source-available - is a security issue, you’ve got shit security. Security by obscurity isn’t security.

        You’re greedy.

        You say in defense of multi-billion dollar corporations that are trying to squeeze every last penny out of people through various methods including psychological manipulation tactics taken straight from the gambling industry. Only to then cut it all off and leave them with nothing because it’s no longer profitable.

      • m532 [she/her]@hexbear.net
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        1 month ago

        Or… just give the players a server download, or make a singleplayer game, or make it work over lan or…

        There’s so many possibilities as soon as you get out of the vampire mindset

      • Tomorrow_Farewell [any, they/them]@hexbear.net
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        1 month ago

        How about you spin up a live service game or a game with online components requiring constant support and updates

        How about everybody stops making slop like that, instead?
        How about people make actually good games instead?

        You better brush up on c++, kubetneties, load balancing, AWS, encryption, writing net code, etc.

        Actually, I am doing or planning to do stuff like this in the coming weeks, in addition to making assets for a game I’m making. I am not making live service garbage, though.

        Also, how about people stop simping for some of the worst and richest monsters on the planet?

      • sawne128 [he/him]@hexbear.net
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        1 month ago

        I just posted this comment in this thread:

        He and his Reddit fanboys believe that the campaign is meant to force companies to host servers forever, and it will apply retroactively to every game to exist, and every publisher will have to give the games away for free forever, and Ross Scott will come and take your toothbrush. Or, he doesn’t believe this and is just trolling and slandering.

        And here we have an example of exactly what I mean. Let me type it out so that you can understand: THE WHOLE POINT OF THE CAMPAIGN IS THAT GAMES SHOULD WORK WITHOUT SUPPORT FROM THE PUBLISHER. THE SERVER SUPPORT CAN END AT ANY TIME AS FAR AS IT IS CONCERNED. Seriously, where the hell do you fucking morons even get this idea that the publisher is being asked to support the game forever? Every video from Accursed Farms has SUPER DUPER EXTREMELY clear about this. The website is SUPER DUPER EXTREMELY clear about this. And this shouldn’t even need to be explained, because NOWHERE has it been implied that the publisher should support the game forever, and it has ABSOLUTELY NOTHING to do with the campaign.

        because the rest of it is proprietary and puts other games at risk of being compromised

        Wow, not the customers fucking problem.

        and pay for all of the server infrastructure to get it working.

        Not the publishers problem and none of your business.

      • the_post_of_tom_joad [any, any]@hexbear.net
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        1 month ago

        How come so many of you effin low-info simps use the same painfully stupid line? Is it the only copypasta you can read?

        Goddamn just look at this mess… Look! the idea that someone should suffer this insultingly stupid opinion for 3 full paragraphs is just fucking rude. Tighten your shit up.

  • companero [he/him]@hexbear.net
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    1 month ago

    I really don’t get that guy’s deal. He goes by “Pirate Software” but his world view seems entirely opposed to piracy and even software ownership.

    I remember him bragging about baking Steam achievements deep into his game so it couldn’t be pirated, or something like that.

    • KobaCumTribute [she/her]@hexbear.net
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      1 month ago

      I remember him bragging about baking Steam achievements deep into his game so it couldn’t be pirated, or something like that.

      I remember someone on r/gamedev bragging about doing that, only to get immediately dunked on by people pointing out that making a game dependent on steam achievements not bugging out is dumb and risky and that the literal exact same program used to bypass steam DRM in the first place can also emulate its achievement API if you just check a box asking it to do that while applying the crack.

    • zed_proclaimer [he/him]@hexbear.net
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      1 month ago

      he’s the john oliver of internet hacker libs. he zeroes in on one kinda relevant issue but then never connects it to anything else and just repeats the default “common sense” knowledge.

    • autismdragon [he/him, they/them]@hexbear.netOP
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      1 month ago

      People got to like him because he had some funny clips going around in meme channels but really he’s just a nepo baby with skin in the game on this issue who refuses to look outside of the box of the mindset that gives him.

      • sawne128 [he/him]@hexbear.net
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        1 month ago

        Stopkillinggames.com is a campaign against video game publishers scamming customers by remotely disabling always-online games. The guy in the picture is PirateSoftware, who owns a video game company and is a weird libertarian. He and his Reddit fanboys hate the campaign, and they make up absurd arguments and lies against it.

    • sawne128 [he/him]@hexbear.net
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      1 month ago

      He and his Reddit fanboys believe that the campaign is meant to force companies to host servers forever, and it will apply retroactively to every game to exist, and every publisher will have to give the games away for free forever, and Ross Scott will come and take your toothbrush. Or, he doesn’t believe this and is just trolling and slandering.

      • autismdragon [he/him, they/them]@hexbear.netOP
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        1 month ago

        and it will apply retroactively to every game to exist

        party-sicko

        No but in all seriousness if some sort of like, forced art preservation measure were to apply to live service games that have already shut down I would be behind that lmao. I want a full release of all of Final Fantasy Record Keeper’s content. Or at least for the means for fans to put that together themselves to be released. Idk, I’m not expert. But I know I’m pro art preservation.

      • FourteenEyes [he/him]@hexbear.net
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        1 month ago

        This despite the fact that over every single video he was proposing this in, Ross was explicitly clear that this isn’t forcing server owners to do anything other than make it possible for other people to host servers on their own dime. Something currently impossible for most live service games

  • rafflesia [she/her, doe/deer]@hexbear.net
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    1 month ago

    Man I keep seeing clips of this guy around and was immediately put off by his I’m-so-smart-and-cool affectation straight out of the bowels of an undergrad compsci program so I’m glad he’s also tangibly a loser nepo baby liberal grindset failson too. And worse, a streamer.

  • yoink [she/her]@hexbear.net
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    1 month ago

    thank god im not the only one who hates this fucking nepo baby god i hate how much the algorithm has been pushing him

  • edge [he/him]@hexbear.net
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    1 month ago

    Tangent: the current discourse focuses on leaving the game in a playable state, but we still lose a lot in the form of timed events that are gone forever when the event ends and sometimes “updates” that completely ruin the game, like Overwatch 2.

    • FortifiedAttack [he/him]@hexbear.net
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      1 month ago

      Yeah this is why I kinda can’t take the whole thing very seriously.

      As soon as a game updates, the original experience is gone. For certain multiplayer games, once people lose interest, you’ll likely struggle to find players, and the ones you do find are likely already experts at the game rather than noobs, so you don’t get the same experience as when the game released.

      Multiplayer games are by their nature a very time limited thing. I can’t really go back to Quake 3 and experience the game the way it was played in the early 2000s. That culture is permanently gone, no matter whether you can host your own server or not.

      • SSJMarx
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        1 month ago

        I can’t really go back to Quake 3 and experience the game the way it was played in the early 2000s.

        True, but hosting your own lobby with bots can at least give an impression of what the game was like. Modern games don’t have lobbies and they don’t have bots.

      • edge [he/him]@hexbear.net
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        1 month ago

        But it’s significantly better to have something playable than for it to be totally gone. I’m sure you could find a couple active Quake servers if you looked hard enough, probably within some close knit community. Or there’s always the opportunity for a resurgence. It’s not the same but it’s still good and a taste of what once was. If there weren’t self hostable servers, that wouldn’t be even be a possibility.

        Plus one of the games used as a catalyst for this campaign, The Crew, had a single player campaign that is also no longer available. This affects more than just online multiplayer.

        As for updates, that’s trickier, but at the very least a major rebrand like Overwatch 2 or CS2 should require the old version to stay available.

  • makotech222 [he/him]@hexbear.net
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    1 month ago

    I’m glad everyone here hates him too lol. Hes so fucking boring on twitch; I thought i might like him initially just cause I’m also a programmer but I noped out within like 5 minutes of his stream. I also get fucking bombed with his tiktoks all the time cause he keeps making new accounts, which i constantly have to go and block.

  • daniyeg@lemmy.ml
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    1 month ago

    I really don’t have any concrete intuition as to what the stop killing games initiative is trying to achieve. can someone help? do they want companies to keep up the servers forever? or force them to distribute all parts of their software necessary for thr game to function? or just more disclosure in advertising material about how the support of the game is not indefinite?

  • hades
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    1 month ago

    I like live service games. I played hundreds of hours of Sea of Thieves and No Man’s Sky with my girlfriend. I played Overwatch with friends from work. I still play PUBG with my friends who have moved to different countries, it’s an amazing way to keep in touch.

    So I cannot support the take that “killing live service games is good”.

    At the same time, I don’t think signing the petition will lead to that. Louis Rossman gave a very measured response[1], which I almost completely agree with.

    I also agree with Asmongold’s response, and even with his relatively radical take on IP rights[2,3].

    Finally, I think everyone has the right to voice their opinion without being doxxed, sent life threats and other extremely shitty things that the internet at large is capable of.

    [1] https://youtu.be/TF4zH8bJDI8 [2] https://youtu.be/AhVsyhjcndw [3] https://youtu.be/ib012R40yto