What‘s your favorite Sierra game from the 80s to early 90s? I think for me it’s probably Space Quest III. It‘s a very short game, and not a great game, but I have a lots of nostalgia for it.
#retrogaming #sierraonline
Space Quest and Leisure Suit Larry.
Leisure Suit Larry.
LSL’s age check taught me all about naugahyde and other 70s shit I was not old enough to know about :D
Kings Quest II, but that whole series was good.
Gobliiiiiiiiins!
I love pretty much all of them, but Conquest of the Longbow has a special place in my heart.
The incredible machine. Dynamic/ sierra. I know it doesn’t fall into the category above, but the lucasarts games had me at ‘im guybrush threepwood, mighty pirate’.
Quest for Glory: Shadows of Darkness! It shipped with a game-breaking bug and was a pain in the ass sometimes but damn the voice acting and writing still hold up.
@root42@chaos.social Space Quest III was a bummer. Great music and beautiful screen scenerys, also funny dialogs. And playing Astro Chicken was also really exciting.
But I like Hero Quest, too.
King’s Quest VI. I have nostalgia for many older ones, but since discovering the stupid solutions I never knew back then, nostalgia is all that is.
I was a big fan of KQ3 - that fucking wizard was brutal
I remember SQ3 being a short game once you knew every decision that didn’t kill you. Finding those decision trees took a long time lol
@mojofrododojo@lemmy.world Exactly. This is true for most Sierra games actually. And which is why I prefer games that follow @grumpygamer@mastodon.gamedev.place’s rules much more enjoyable.
https://grumpygamer.com/why_adventure_games_suck
Sierra were just the poor man’s LucasArts.
Instant deaths do not belong in point and click adventures.
@Blackmist@feddit.uk I wouldn’t say “poor man’s”. They basically invented the graphical adventure genre and were feeling their way around how to make games, and how to make better games. Yes, they were more quantity than quality, compared to LucasArts, but I give them the benefit of doubt, as it was definitely a pioneering task.
Maybe I’m being a little harsh.
Their games very much felt like text adventures with a thin graphical veneer on top (some of them even needed you to type iirc), and all the warts that came with those. And even a few early LucasArts games had deaths and failures. I think Loom was the first to really follow a rule they had since that the player can only be stuck, no game over screens.
And fair play to Roberta Williams. Being a woman in the games industry isn’t an easy task today, and she was there in the mid 1980s.
@Blackmist@feddit.uk she was even there in 1980! Mystery House was the reason Sierra was founded in the first place.
@root42@chaos.social Police Quest! Not because it was the best, but because I played it a lot. This was before I knew English, so I kept a dictionary next to the PC and looked up every word it said and every word I wanted to type.
Slow gaming… 😄