• Deestan@lemmy.world
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    12 days ago

    The term “scope creep” comes up a lot, but to be honest that’s not happening here.

    They have no scope in the first place. No coherent vision.

    The say surface-level vision-like things and present scope-like plans, but only as disposable tools to get investment. No single person in that company tries to tie it together to a real scope or real vision, or align development with it.

    Smart and capable people work on any random game-like stuff that they find interesting, in the hope that it will all somehow become a complete experience all by itself.

    • magic_lobster_party@fedia.io
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      12 days ago

      Scope creep commonly happens when there’s no clearly defined scope or vision that keeps the scope in place. Star Citizen clearly suffers from this. It’s a space sim game where seemingly anything goes.

    • ChillPenguin@lemmy.world
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      10 days ago

      The scope that exists is whatever nitpicking detail Chris Roberts is focusing on at any given moment. That blanket? Not enough physics. Water bottles have to have a glossy realistic shine. Server meshing…? But what about the coffee mugs?!

      It’s the fucking worst.

  • kandoh@reddthat.com
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    12 days ago

    Star Citzen is proof that if the guys making the shadows in Plato’s cave got creative enough — people would come in from outside to sit and watch

  • lath@lemmy.world
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    12 days ago

    Star Citizen is already getting ready for quantum computing. Why aren’t you?

  • MehBlah@lemmy.world
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    12 days ago

    The same situation is was when it was conceived. Chris Roberts sucks at finishing a game and releasing it. Fuck him and he should be sued in a class action lawsuit.

    • wizardbeard@lemmy.dbzer0.com
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      12 days ago

      Can I kindly introduce you to an old games industry expo called E3? It’s not hard to make something look good in a controlled environment.

    • magic_lobster_party@fedia.io
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      12 days ago

      The demo they showed is mostly a 1 hour cinematic with barely any gameplay. Fancy graphics, but if I want to watch a movie I watch a movie.

      • Quetzalcutlass@lemmy.world
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        12 days ago

        There are two facts old space game fans could tell you about Chris Roberts: that he will never meet a deadline (one of the Wing Commander games, his claim to fame, only came out because the publisher got sick of his delays and forced a release), and that he desperately wants to be a Hollywood writer/director. Both explain Squadron 42.