Easy topic to drum up some activity around here. Let’s hear what levels, races, classes, and subclasses currently make up everyone’s adventuring parties for their D&D campaigns.
After a bit of party turnover in our year-long running campaign, we currently have the following PCs:
- A halfling Celestial warlock who dresses as a pink Peach-like witch, complete with broom of flying, blonde hair, and super girly personality;
- A half-moon-elf ranger/rogue edgelord who the DM accidentally gave a broken homebrew item that lets him shoot arrows that ignore reactions that raise AC (shield spell, parry) by sending arrows through the Ethereal Plane;
- A sun elf shadow magic sorcerer who’s themed around this setting’s sun goddess while somehow also using shadow magic for some reason. She also doubles as the resident anthropologist, has juiced int skills for staring at things intellectually;
- A human-like Aasimar crown paladin who was chosen by destiny to wield a homebrew weapon that make his otherwise already broken build positively busted because the DM doesn’t care. Also he doesn’t let anybody forget that he’s the chosen avatar marked one of destiny-fate, constantly clashes with the intellectual and sometimes the edgelord;
- An Owlin mercy monk who’s just there to be calm and wise, and sometimes edgy.
We do have a few NPCs in the party as well:
- A throwaway half-elf ranger who’s just there to do the dishes and occasionally incentivize conflict by getting kidnap;
- A half-naked cleric who lives in the desert and worships bananas.
I’m running advanced 5th edition. Each one of these descriptors has a mechanical benefit. I’m omitting backgrounds because who cares? :)
A centaur Berserker (barbarian) Nomad destined for Greatness
A human wizard raised by Elves, destined for Wealth
A human Druid raised under a Tyranny destined to liberate their home.
A gnoll paladin, raised in a village, destined to fight a terrible monster
A vampire Rogue raised as a wanderer destined for excellence.And one other TBD as we hit level 3.
It’s quite fun knowing what plot hooks appeal to players. 😀
I’m running advanced 5th edition. Each one of these descriptors has a mechanical benefit. I’m omitting backgrounds because who cares? :)
A centaur Berserker (barbarian) Nomad destined for Greatness
A human wizard raised by Elves, destined for Wealth
A human Druid raised under a Tyranny destined to liberate their home.
A gnoll paladin, raised in a village, destined to fight a terrible monster
A vampire Rogue raised as a wanderer destined for excellence.And one other TBD as we hit level 3.
It’s quite fun knowing what plot hooks appeal to players. 😀
My current campaign has Me: Halfling Divination Wizard who is really wanted to be a Necromancer, a Human Paladin who is staunchly anti-religion, a Human Rogue(Homebrew Alchemist subclass)/Wizard whose alignment is Chaotic/Asshole and who has a tendency to be receptive of Devil deals, a Half-Orc Barbarian/Druid who has a phobia of Orcs, and a Kalashtar Eldritch Knight.
We just hit level 14, and my Wizard has started looking into how to make himself immortal.
How’s that immortality bit goin for ya, Twisty?
Haven’t got the diamonds yet to start the clones, but I’ve got a nice set up so far and I should be able to get the clones started at the end of the next session.
I’ve got multiple vessels set up on a Demiplane for extra insurance, a homunculus to monitor them and help me wake up, as well as Drawmij’s Instant Summons cast on my spell book with the sapphire next to my clone case so I can retrieve my spell book if I do die, and a stockpile of preserved, dry food and extra clothes to keep me for a few days while I reorient.
Lizardfolk Ancestral Guardian Barbarian
Kalashtar Echo Knight Fighter
Tabaxi Draconic Sorcerer (Main Character, in an affectionate way)
Aarakocra Eloquence Bard (Actually the most prone to putting their foot in their mouth, but they cute their way out of consequences)
Half-elf Shepherd DruidI was playing a Leonin Artificer, but I died literally just last session. Ate a full round of attacks from a hydra which got me to 2hp and then the fighter scoring the killing blow caused the floor to collapse, dealing 10 bludgeoning damage and knocking everyone unconscious for 10 minutes so I couldn’t get help on the death saves
We have a Dwarf Barbarian that tends to find himself ruching headfirst into battle. He needs a leash. There’s also a Druid that loves to toss ice knife into a crowd also as much as he hates to Wildshape. There’s a cleric (me) that once touched necrotic magic and disliked it so much that he has devoted his life to Lathander and is slowly becoming a zealous paladin. We’re rounded out by an Aasimar bard that joined the party late but has proven to be awesome and a welcome addition in all situations.
DMing for a party of five: dragonborn war cleric, levistus teifling (reskinned as half hag) scribes wizard, elven phantom rogue, dwarven devotion cleric, and kobold hexblade warlock.
Our relatively new’ish party (currently at level 3) consists of:
- (me) Tortle Druid (Circle of Stars); have visions of firing off astral arrows & guiding bolts into foes aplenty but usually end up in Chalice form so I can revive both my downed fellow adventurers at once
- Wood Elf Ranger; is an expert in mountainous terrain, entire campaign is set in a coastal swamp
- Tiefling Fighter; talks to her weapons/items all the time like they’re actual people. Now has a ring of mind shielding with the soul of a wizard in it so her item talks back now
We’re all a bit amateur hour and make lots of mistakes! Our first combat encounter with this adventuring party almost had a TPK to a trapped chest of all things! Two party members down and what does the Ranger do? Oooh, I wonder what’s in that chest? BANG! Ok, I only have ONE hp left, maybe I should take a lie down now? I wonder how the others are doing? 🤣
One of the game I’m in is “all humans” as a core premise, with even basic nonhuman races like dwarves and elves being just short of mythical creatures. My character is a Fantasy British noble paladin (longbow), with the others being a Fantasy Italian Divine Soul sorc (fire, healing) who runs a street clinic, a Fantasy German knight-alchemist Fighter (greatsword, potions/bombs), and a Fantasy Scottish soldier Rune Knight (polearms, grappling whenever the opportunity to throw a monster off a tall building arises) that has recently discovered a talent for crafting.
In our Return to the Temple of Elemental Evil game I’m ‘the worst wizard,’ a human necromancer with all the worst wizard spells b/c all my spells are sources from the dumpster of the local magic school. The rest of the party are students of the school, and gestalt: a human fight/wizard (battlemaster/war wizard), and two wizard/clerics-- half elf tempest/scribe and tiefling chronurgist/twilight.
In my other game, where we are all chickens, I am a War Wizard focused on hand magic. The others are a Rune Knight fighter (polearms), Astral Self monk, Great Old One warlock (pseudodragon), and an Arcana Cleric.
I’m playing a dwarf artificer armorer, the basis of which was trying to make Danny DeVito in iron man armor.
The rest of the party is: elf ranger, half elf warlock, elf wizard. The 2 GMs switch off with one playing a dragonborn fighter and the other playing a human fighter. There was a great realization when we found out the only characters without darkvision were both of the GM’s characters.The game I’m running has a dwarf cleric, half elf bard, human fighter, draconic fighter, and a lion artificer/fighter.
I just realized we have a lot of fighters.