• JohnEdwa@kbin.social
      link
      fedilink
      arrow-up
      22
      ·
      edit-2
      10 months ago

      Because when you are giant studio using Unreal Engine there really is no excuse for poor performance or porting. But when you are a (relatively to Epic or Sony/Microsoft etc) a tiny team building a game using the engine you came up with yourself with its roots somewhere around 2010-ish , back when 6 cores was a brand new thing and have been tweaking it ever since, you do get some slack if it doesn’t multithread perfectly.

      • Fushuan [he/him]
        link
        fedilink
        English
        arrow-up
        4
        arrow-down
        3
        ·
        edit-2
        10 months ago

        Yeah you get some slack as in I’ll still recommend the game, purchase it, enjoy it and state that it’s great. I’m still going to complain about shitty optimizations so that even more people get to enjoy the game in all it’s glory. It’s painful that my gf’s game lags all the time and that she can’t enjoy the same cutscenes that I do because of performance.

    • palarith@kbin.social
      link
      fedilink
      arrow-up
      15
      arrow-down
      1
      ·
      edit-2
      10 months ago

      The fact that you like the game/studio doesn’t change the fact that they’ve shipped an engine that treats modern CPUs like Core 2 Quads.

      Still playable on most systems. It’s not like cyberpunk level of gank

      edit: Cyberpunk xbox/ps I guess. It was fine for me on pc.

    • Chaotic Entropy@feddit.uk
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      2
      ·
      edit-2
      10 months ago

      Because a lot of people aren’t experiencing much in the way of performance issues yet? I’ve not yet reached Act 3 where I hear it has the most impact so performance has been fine for me, like the vast majority of the userbase at this stage, I imagine. I’ll see how I feel once I hit Act 3.