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Joined 1 year ago
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Cake day: June 11th, 2023

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  • DLSS doesn’t run on older nVidia hardware either as it’s designed to utilize the raytracing and tensor cores of the RTX series. I recall reading somewhere that while it could technically be made to run without them, without the specific cores optimized to do the calculations required it would run terribly. Then again it might just be a blatant lie ¯\_(ツ)_/¯
    FSR on the other hand is designed to run on standard GPU hardware and seeing as the tech is open source they can’t exactly hide any code that would break compatibility with nVidia.











  • Telemetry is not digital rights management, nothing happens if you don’t have internet access or if you block the game with a firewall, you can still play the game fine. It’s a bummer you can’t opt-out of it completely obviously, but “they can collect whatever they want about you” is entirely false as long as you select “Limited Data” when it asks for your consent - they are GDPR compliant after all.

    Here, I created a full image for you. Limited data is system & hardware specs, game crash logs & load times, network/server logs and online game data (e.g on an MMO/online match, H:ZD is offline game so doesn’t really apply) and “Legal information required by law”. Again, I don’t know when any of these are sent - it might be always you boot the game, it might be only when you send a crash log.



  • I did this with a controller for the longest time. Specifically, the thing was not first/third person byt “do I have a visible crosshair or not”, as that defined if I am directly moving the camera/head, or if the crosshair is like a laser pointer I move on the screen and the character looks towards it.
    I finally had to decide one way or the other with Monster Hunter: World as the sling requires switching between the two rapidly and while you actually can set separate inverts for first and third person, it means you can’t “follow” a monster smoothly while switching to the sling, you need to also quickly flick the stick to the other direction. Took me roughly 20 hours of rather chaotic gameplay for it to finally “click” in an instant.
    I chose non-inverted as it was easier to imagine a crosshair than it was to ignore one that existed.