The game is like 90% setup and staging with bugs stopping you, and 10% fun and engaging gameplay. That 10% has so much promise, I just wish they would cut the bullshit and make a fucking game already.
The space fascism with corporate characteristics backdrop and Chris Roberts putting himself in the lore as the setting’s Elon Musk was pretty awful though.
That’s actually a damning thing about it: the company that makes the eternal (pre, because it’s not feature complete) alpha wants it to seem deep and complex as a setting but it’s a lot of aging 90s mall aesthetics and Silicon Valley techbro motifs.
I hate Star Citizen as a project, and I would never defend Roberts / Cloud Imperium.
What I do love is the complexity of certain game features, and exploring the system with my friends. I backed the project 10 years ago because it came with a copy of Squadron 42, with their Persistent Universe stuff being just a bonus. Admittedly I didn’t do much research into the project, and it wasn’t very expensive for a gamble to me at the time. I’m unhappy with the results 10 years later, but I get a small amount of joy out of playing it every so often.
I hope you don’t mean The River™ or the privatized prison gameplay (with janky scripted and fixed-in-place escape route that never changes) for people that dare to pvp.
Totally, go for that.
Don’t give Chris Roberts any more money than you already have, that’s my take.
The game is like 90% setup and staging with bugs stopping you, and 10% fun and engaging gameplay. That 10% has so much promise, I just wish they would cut the bullshit and make a fucking game already.
The space fascism with corporate characteristics backdrop and Chris Roberts putting himself in the lore as the setting’s Elon Musk was pretty awful though.
https://starcitizen.tools/Chris_Roberts_(lore)
Oh for sure. I’m not a fan of Roberts, and in-game I play as a character that does everything possible to fight the corporate interests.
Yet you automatically wear a mobiGlas™® like everyone else even while ostensibly being an outlaw, wearing a corporate tracking device. Curious!
Yeah… it’s not that deep
That’s actually a damning thing about it: the company that makes the eternal (pre, because it’s not feature complete) alpha wants it to seem deep and complex as a setting but it’s a lot of aging 90s mall aesthetics and Silicon Valley techbro motifs.
No, my roleplay is not that deep.
I hate Star Citizen as a project, and I would never defend Roberts / Cloud Imperium.
What I do love is the complexity of certain game features, and exploring the system with my friends. I backed the project 10 years ago because it came with a copy of Squadron 42, with their Persistent Universe stuff being just a bonus. Admittedly I didn’t do much research into the project, and it wasn’t very expensive for a gamble to me at the time. I’m unhappy with the results 10 years later, but I get a small amount of joy out of playing it every so often.
You do you, then.
I hope you don’t mean The River™ or the privatized prison gameplay (with janky scripted and fixed-in-place escape route that never changes) for people that dare to pvp.
Sounds like it’s Skyrim Modding: The Game.