I’m ashamed to say I played a Dragonborn (for coolness) on my first playthrough. I hated up kinda hating it after a while, though, because her face didn’t emote like the humanoids would.
Tbh I was kinda surprised at how much expression they did manage to give the Dragonborn. It’s not as much as the humanoid faces of course but it’s leagues better than, say, any argonian character in TES.
Yeah but there hasn’t been a TES release in over a decade. From looking at videos of Starfield it seems Bethesda hasn’t made great strides in that department, though.
BG3 also has that massive canyon of difference between the player and the companions since they were mocapped and acted out.
That’s absolutely true, I suppose I should’ve been more specific. Despite the animations being inferior to the origin characters & any face captured animations, I still appreciated that the non human species still had a good deal of expression to them since the standard in most games I’ve played is emotionless jaw-flapping.
I’m ashamed to say I played a Dragonborn (for coolness) on my first playthrough. I hated up kinda hating it after a while, though, because her face didn’t emote like the humanoids would.
Tbh I was kinda surprised at how much expression they did manage to give the Dragonborn. It’s not as much as the humanoid faces of course but it’s leagues better than, say, any argonian character in TES.
Yeah but there hasn’t been a TES release in over a decade. From looking at videos of Starfield it seems Bethesda hasn’t made great strides in that department, though.
BG3 also has that massive canyon of difference between the player and the companions since they were mocapped and acted out.
That’s absolutely true, I suppose I should’ve been more specific. Despite the animations being inferior to the origin characters & any face captured animations, I still appreciated that the non human species still had a good deal of expression to them since the standard in most games I’ve played is emotionless jaw-flapping.