You heard him 4090 users, upgrade to a more powerful GPU.

  • lustyargonian
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    9 months ago

    Damn this is a pathetic response. He could’ve said “We’ve tried our best to make it as polished as possible before launch, and are working towards further optimising it to give you the best experience, wherever you play”. Even if they did jackshit, it would not come out as condescending and snarky. Maybe he wasn’t prepared for a tough question on the spot right at the beginning of the interview, but it does show how he thinks about his games. In his mind, the game running at all on PC is optimised enough.

    I am not saying he’s bad for not making Creation Engine super optimised engine on this planet, I’m saying he’s bad for not acknowledging it is currently most demanding engine despite looking merely half as good as Cyberpunk 2077 or idk Arkham Knight.

    • Edgelord_Of_Tomorrow@lemmy.worldOP
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      9 months ago

      It’s not even about graphics alone.

      They’re clearly building their games in an extremely inefficient way. Starfield does not have anything going on in it that other games with much lower requirements also have done.

      You see evidence of this in their previous games. One of the major performance issues with Fallout 4 for example, was that instead of building their cities in performant ways, they literally plonked every building as an individual asset into the world which thrashed the CPU for no reason. Modders just had to merge them all into one model to significantly improve performance. Their games are full of things like this and Starfield will be no different.

      • Chailles@lemmy.world
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        9 months ago

        Unless I’m completely mistaken here, modders didn’t combine the buildings together, that’s how they are by default. Mods, however, sometimes needed to break said system which resulted in massively degraded performance.

        • Edgelord_Of_Tomorrow@lemmy.worldOP
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          9 months ago

          Nah the Boston performance was terrible in vanilla. The precombination fixes made huge performance improvements. There were issues with mods breaking precombined meshes but that was a separate issue.

    • Silverseren@kbin.social
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      9 months ago

      Why would he? Todd hates everyone who plays his games and cares only about separating money from pockets. Fallout 76 made that quite clear to everyone.

    • MonkeyKhan@feddit.de
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      9 months ago

      If he gave a standard appeasing PR statement without following it up at all, that would somehow be preferable? This may be snarky, but at least you know what to expect.

      • lustyargonian
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        9 months ago

        I mean, yeah I guess this does help temper expectations that they are done optimising, so maybe you’re right, being blunt is probably for the best.

  • m-p{3}@lemmy.ca
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    9 months ago

    The missing part is that the user with a 4090 complaining had a CPU from 2017 🥴

    • Capt. Wolf@lemmy.world
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      9 months ago

      Yeah, I’m not buying that either. I’m on a 2014 i7 and a 3060 playing on ultra. My sole issue was not running on an SSD which I resolved yesterday. That kid is clearly playing on a potato and lying.

      • NuPNuA
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        8 months ago

        deleted by creator

        • Viking_Hippie@lemmy.world
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          9 months ago

          They’ve pretty much been standard for gaming and containing the os on PC for 5 if not more. HDDs are still good for storage, but only luddites and people trying to save money in the stupidest way would have their games on them.

      • rambaroo@lemmy.world
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        9 months ago

        Playing on ultra on a 3060 ? So you’re getting 20-30 fps? Because that’s what it gets on mine with a much newer CPU. I had to turn it down to med-high to average 45 fps

    • Vordus@lemmy.blahaj.zone
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      9 months ago

      Considering that this thing runs great on a Series S (which is CPU-heavy, but with a weak graphics card) that makes so much more sense.

    • rambaroo@lemmy.world
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      9 months ago

      Gotta love the Bethesda fanboys upvoting this one cherry picked comment. They’re are like 70 comments in there with all different combos of system specs complaining about performance.

    • Edgelord_Of_Tomorrow@lemmy.worldOP
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      9 months ago

      Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn’t make a better engine with similar development workflows as Creation is just dishonest to suggest.

      • Dark Arc@social.packetloss.gg
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        9 months ago

        It’s a shame idTech is no longer released publicly. It would’ve been amazing to see what people could do with the beast of an engine that powered DOOM Eternal, especially modders.

      • NuPNuA
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        8 months ago

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        • peppersky@feddit.de
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          9 months ago

          There are no “levels of simulation systems” in Starfield. NPCs don’t even have schedules in this game, they literally just stand around in the same spot 24/7.

          • NuPNuA
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            8 months ago

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            • Cypher@lemmy.world
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              9 months ago

              They tried that once with Oblivion

              They advertised that with Oblivion’s AI but never delivered on half the claims.

              Go look at the pre-release claims of the Radiant AI and what was actually delivered.

            • peppersky@feddit.de
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              9 months ago

              “keeping track of lots of variables” doesn’t cost CPU time though, since nothing that isn’t on the same map as you is ever relevant for anything. Their engine just fucking sucks.

              • rambaroo@lemmy.world
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                9 months ago

                Keeping track of variables doesn’t use CPU time? Ok man. I’m all for hating on Bethesda’s shitty engine but that’s just not true. At the very least it does track what NPCs are doing off screen which is how they end up at your ship when you tell them to go there. They will actually walk to your ship if you don’t get there first.

                On the other hand it’s basically guaranteed that Bethesda spent zero effort optimizing that. I bet it’s the same code they ran for Skyrim.

    • NuPNuA
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      8 months ago

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      • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        9 months ago

        They could do everything they usually do but better if they used Unreal. They don’t need a custom engine. They just need an engine that isn’t over 2 decades old with a bunch of shit taped to it to make it look modern. Not to mention, ID already did make a custom built engine that handles much of what Bethesda RPGs do when they made RAGE. They could have used that, with the only issue being learning it. Not sure what their turnover rate is like… maybe they’re just too used to GameBryo/Creation to be able to switch now. It might take too long to learn anything new. Plus it would have to be able to have a toolset. If they didn’t release those easy to use modding tools, there could be rioting in the streets.

        • NuPNuA
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          8 months ago

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          • rambaroo@lemmy.world
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            9 months ago

            But that’s their biggest problem. There’s no reason for them to have a small unchanging team. It’s very very obvious that they never get an influx of new ideas. Starfield feels like it was made in 2016 and the optimization effort is comically bad. The writing is still mostly boring, campy and naive like it was written by a 15 year old Mormon. The facial animations are incrementally better than fallout but still noticeably worse than much older games like Witcher 3. I could go on.

            It’s not a bad game at all but it could’ve been so much better if Bethesda execs weren’t greedy cheapasses and the dev team was open to changing their process.

            This why Bethesda needs to be criticized instead of constantly getting fellated by fanboys. ES6 will be an outdated mess because Bethesda never sees any feedback except over the top praise for half-assing their games.

            • Blue@lemmy.world
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              9 months ago

              Fanboys downvote you but you are right, even if I love the fallout franchise, the same gameplay loop, the same engines, potato faces in 2023, outdated animations… etc, right now I would prefer Microsoft to force obsidian to take care of the next fallout, and ban Todd Howard for ever putting one foot in the dev took, even in the building. He can go fuck himself and his shit engine.

    • whats_a_refoogee@sh.itjust.works
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      9 months ago

      ID tech is nowhere near flexible enough for something like Starfield or even Skyrim. It’s partially the reason why it’s so efficient. It simply isn’t fit for the task.

      And the Bethesda developers are intimately familiar with Creation Engine, achieving the same level of productivity with something new will take a long time. Switching the engine is not an easy thing.

      Not to say that Creation Engine isn’t a cumbersome mess. It has pretty awful performance, stability and is full of bugs, but on the other hand it’s extremely flexible which has allowed its games to have massive mod communities.

      • rambaroo@lemmy.world
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        9 months ago

        If Bethesda can’t take the time to do it then who can? People act like they’re some small time developer but they’re not. They simply refuse to expand their dev team to do things like a redesign.

        Creation engine is not going to hold up well for another 6 years, there’s no way their cell loading system will be considered acceptable by the time ES6 comes out. The amount of loading screens in Starfield is insane for a modern game. This company needs new talent badly.

    • vagrantprodigy@lemmy.whynotdrs.org
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      9 months ago

      I know they don’t want to switch, but it would be worth it to make the swap to something like unreal, even if it takes a few years of customization to get the open world stuff right. Creation Engine just feels so old.