• EnsignRedshirt [he/him]@hexbear.net
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    1 year ago

    Very true to form for Bethesda. They give the players a bunch of mechanics to play with and then see what happens. Reminds me of the bucket trick in Skyrim where you can put containers on NPC’s heads to block their vision so that you can steal from them. It’s very silly, breaks the game, and ruins immersion, but it’s a single-player game so who cares? Enjoy the silliness if that’s how you want to play.

      • TRBoom
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        1 year ago

        I recall in Skyrim, chickens could act as a witness to crimes… so you’d have to ensure there were no poultry about or you’d run a fowl of the law.

        • forrgott
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          1 year ago

          Ugh. I hate you lol. Take your upvote …

      • TWeaK
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        1 year ago

        You can if said guards have buckets on their heads. Buckets are thicker than walls, duh.

      • amio@kbin.social
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        1 year ago

        The only magic like that I know in any Bethesda game is that killing guards raises your bounty even if there are no witnesses. Sometimes picking something up makes “noise” which can get you busted, though.

      • CrowAirbrush
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        1 year ago

        I used to steal while looking a guard dead in the eyes.

        I was at kissing distance while they went: “must’ve been the wind”

        Fun times, silly game.

    • bassomitron@lemmy.world
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      1 year ago

      I was just wondering what the inside must feel like or how it feels to maneuver, heh. The visibility from the cockpit also seems abysmal. Someone on Reddit did this same concept of exploiting the center mass AI design with a far simpler design. Their ship was essentially a giant L shape, which I feel is more economical and relatively practical.

    • SinkingLotus @lemmy.world
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      1 year ago

      I have a feeling there is no walking when using that ship. Just enter or leave the cockpit directly via fast travel.

  • FiskFisk33@startrek.website
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    1 year ago

    Xbox execs claimed Starfield would be Bethesda’s least buggy game launch ever

    Setting the bar high I see…

    • rgb3x3@beehaw.org
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      1 year ago

      No game breaking bugs so far, but definitely typical Bethesda weirdness.

      For example,

      • NPCs getting stuck behind walls or teleporting through doors
      • NPCs flying around and ragdolling in clipped positions
      • Rocks floating around off the terrain (not the gravity anomaly ones)

      It’s what Bethesda and their engine are known for.

      • Nioxic@lemmy.dbzer0.com
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        1 year ago

        No game breaking bugs? Lol

        My friend cant even get ingame. The game just crashes.

        He says its apparently a common issue, after habing searched the internet for a solution.

        He has got current gen amd cpu and gpu

  • MonkderZweite@feddit.ch
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    1 year ago

    I know Empyrion, which looks similiar in functionality. Anyone who knows both, how does Starfield compare to Empyrion?

    • Nate@programming.dev
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      1 year ago

      I had high hopes for Empyrion but it blossomed like I had hoped it would. Bought it around 2016 and it still looks basically the same. AI still walks around like they shit their pants and guns feel like I’m shooting with a slide whistle.