Ascendant Studios and EA have detailed tomorrow’s Immortals of Aveum update 3 for PC, PlayStation 5, and Xbox Series X|S.

Here’s the full patch notes from the game’s site:

Key Fixes:

  • Addressed DLSS compatibility issue causing blurriness for some users on PC
  • Addressed DLSS ghosting that was caused when Frame Generation is on
  • Fixed an issue where DLSS settings would not apply properly on game launch for PC
  • Improved Upscaling for better image fidelity on consoles
  • Addressed an issue with Dynamic Shader Branching, improving performance on console and PC
  • Various Memory optimizations on console and PC

General:

  • Fixed minor bugs and progression issues
  • Minor visual improvements and fixes throughout the game
  • Throwaway
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    1 year ago

    Im surprised anyone is bothering to keep track of the game. It had a peak player count of 751. Not 751k, just 751.

    • PenguinTD@lemmy.ca
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      1 year ago

      Well, it’s surprisingly an 8/10 game graphics aside. There is no mtx, they still fix their game despite low player count on steam. (no idea how many players on the EA play/Gamepass or console. But on PC if you meet the requirement you can run the game really smoothly. (I run 6800XT so at default 1440p/60fps no issue at all. )

      I originally bought it for science and see how UE5 features run on my machine from a released game, and it does surpass my expectation. Also see what’s currently possible with those UE5 tech.

      It does have kinda bad luck release timing wise, but it fits a good “alt” game you can play without any commitment. (no season pass, no battle pass, no grinding requirements/mission, semi open world but the main plot can be done without doing those exploration/puzzles. ) So I’d assume the sale can last longer people can play this game with more modern PC build.

      • Throwaway
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        1 year ago

        All thats well and good, but marketing simply failed. Literally the first I and many others heard of it was the 751 peak player count. Maybe itll get more popular as time goes on, but thats a hell of climb.

        • PenguinTD@lemmy.ca
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          1 year ago

          Lol, I bought on EGS cause I know developer will get more money out of that purchase.(12% and they don’t have to pay UE royalty for sales on EGS. I do this pretty much for all unreal engine games.)

          But I think the honest hw spec probably scare off a lot of potential PC buyers of this type of game. If somehow they have a demo as show case + spec check then people might be more willing to try or even buy.