• ryathal@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    7
    ·
    10 months ago

    A minimal level would be analyzing assets used and if more than say 90% are known free assets then block a game.

    • explodicle@local106.com
      link
      fedilink
      English
      arrow-up
      7
      ·
      10 months ago

      What if you have a fun game idea but aren’t big into graphics? You could just use a bunch of CC-BY licensed assets.

      • ryathal@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        8
        ·
        10 months ago

        Then find a way to purchase or otherwise create 2 out of every 10 assets you do use. You likely need some level of customization to make your idea a reality.

    • JackbyDev@programming.dev
      link
      fedilink
      English
      arrow-up
      4
      ·
      10 months ago

      I feel you, I’m not denying a correlation between free assets and shovelware but why punish good quality games using free assets? Steam has a pretty generous (relatively speaking) refund policy letting you refund games you’ve bought in the past week that you have played for less than two hours. I feel like most games and especially shovelware games you can know if they’re shit in under two hours. Better to let too many shitty games in and not risk keeping a good one out and let folks get refunds for shitty games than to potentially keep good games out because they don’t meet some weird criteria they can’t quite meet.