That would (rightfully) kill Unity. When you try to buy a Unity game on Steam, the purchase interface has a $0.20 charge and a big warning that another $0.20 would be charged for every install.
It won’t stop people who want to play the game, but it will absolutely chill people’s purchasing of something knowing it will arbitrarily charge you for using the product.
A more sensible option (if anything about this can be called “sensible”) would be to rate limit installs. Say, 10/month. Realistically, it’s hard to imagine a scenario where someone would be installing and uninstalling a game that many times under legitimate circumstances.
Removed by mod
That would (rightfully) kill Unity. When you try to buy a Unity game on Steam, the purchase interface has a $0.20 charge and a big warning that another $0.20 would be charged for every install.
It won’t stop people who want to play the game, but it will absolutely chill people’s purchasing of something knowing it will arbitrarily charge you for using the product.
A more sensible option (if anything about this can be called “sensible”) would be to rate limit installs. Say, 10/month. Realistically, it’s hard to imagine a scenario where someone would be installing and uninstalling a game that many times under legitimate circumstances.
Would steam verifying files count as an install?
Actually there are many: the game is buggy and you need to fix a bug, modding, not enough space, testing, etc.