Did a quick comparison of Tau’s 9e point values against their 10e ones.

9e source: https://www.warhammer-community.com/wp-content/uploads/2023/01/AyrCVZHP6abRKmR0.pdf

10e source: https://www.warhammer-community.com/wp-content/uploads/2023/06/oF1iWIkNsvlUHByM.pdf

Aun’Shi 105 > 60

Aun’Va 100 > 65

Cadre Fireblade Stayed 50

Farsight 130 > 120

Coldstar Commander 120 (without wargear) > 125 (with wargear)

Crisis Commander 110 (without wargear) > 110 (with wargear)

Enforcer Commander 130 (without wargear) > 135 (with wargear)

Crisis Battlesuits 45 each (without wargear) > 65 (with wargear)

Devilfish Stayed 95

Ghostkeel 160 > 170

Hammerhead Stayed 145

Longstrike 160 > 170

Breacher Team 85 > 115

Strike Team 80 > 100

Kroot Carnivores 7 each > 7.5 each

Kroot Farstalkers 80 > 105

Kroot Hounds 6 each > 7.5 each

Kroot Shaper Stayed 50

Krootox Riders 25 > 35

Pathfinders 90 > 120

Piranhas 60 > 55

Riptide 240 > 235

Stealth Battlesuits Stayed 25

Stormsurge 400 > 405

Vespid Stingwings 12 each > 15 each

  • shepherd@kbin.social
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    1 year ago

    I’m not really sure I understand battlesuits anymore. They’ve lost Assault on their weapons, so I guess everyone’s taking Coldstars now. But they’re (Flying) Vehicle Walkers now?

    So they can Tank Shock lmao (5 or 6d6, MW on a 5+). For 1CP, do three crisis suits roll 15d6? And then they can shoot their guns while in Engagement Range (at -1 to Hit unless you take Weapon Support Systems to prevent that), or shoot their guns while Falling Back (again, if you take the Battlesuit Support System for that). It’s kind of a silly picture, but ~5 MW to clean something off the table is a fun trick to keep in your back pocket lol.

    And vehicle helps them survive the CIB Hazardous overcharge? (On a 1, model destroyed -> 3 mortal wounds instead.)

    But they can also be shot at while in Engagement Range 'cause Vehicle lol. And worse, anti-vehicle weapons apply to them too.

    Just take coldstars.