Did a quick comparison of Tau’s 9e point values against their 10e ones.
9e source: https://www.warhammer-community.com/wp-content/uploads/2023/01/AyrCVZHP6abRKmR0.pdf
10e source: https://www.warhammer-community.com/wp-content/uploads/2023/06/oF1iWIkNsvlUHByM.pdf
Aun’Shi 105 > 60
Aun’Va 100 > 65
Cadre Fireblade Stayed 50
Farsight 130 > 120
Coldstar Commander 120 (without wargear) > 125 (with wargear)
Crisis Commander 110 (without wargear) > 110 (with wargear)
Enforcer Commander 130 (without wargear) > 135 (with wargear)
Crisis Battlesuits 45 each (without wargear) > 65 (with wargear)
Devilfish Stayed 95
Ghostkeel 160 > 170
Hammerhead Stayed 145
Longstrike 160 > 170
Breacher Team 85 > 115
Strike Team 80 > 100
Kroot Carnivores 7 each > 7.5 each
Kroot Farstalkers 80 > 105
Kroot Hounds 6 each > 7.5 each
Kroot Shaper Stayed 50
Krootox Riders 25 > 35
Pathfinders 90 > 120
Piranhas 60 > 55
Riptide 240 > 235
Stealth Battlesuits Stayed 25
Stormsurge 400 > 405
Vespid Stingwings 12 each > 15 each
So auxiliaries really took a hit for no reason I think?
But pretty much all the T’au units (minus Darkstrider, Drone squads, and a little bit our fliers) seem to have a net positive with wargear. The points floor has risen in a couple places, but the points ceiling has lowered. And now we really should take all the most expensive gear 'cause there’s no reason not too.
I think on the points front, T’au can be relatively positive!
Just wanted to recategorize to look at the changes in a different way!
Also, here’s the direct link to the T’au Data Cards PDF.Increase in Points Cost
- Broadside Battlesuits 85 each (without wargear) > 110 (with wargear) - increase depends on your loadout
- Crisis Battlesuits 45 each (without wargear) > 65 (with wargear) - increase depends on your loadout
- Darkstrider 60 > 75
- Ghostkeel 160 > 170
- Longstrike 160 > 170
- Breacher Team 85 > 115 / 8.5 each > 11.5 each
- Strike Team 80 > 100 / 8 each > 10 each
- Kroot Carnivores 70 for 10 > 75 for 10 / 7 each > 7.5 each
- Kroot Farstalkers 80 for 10 > 105 for 12 / 8 each > 8.75 each
- Kroot Hounds 6 each > 7.5 each
- Krootox Riders 25 > 35
- Pathfinders 90 > 120
- Stormsurge 400 > 405
- Vespid Stingwings 12 each > 15 each
Decrease in Points Cost
- Aun’Shi 105 > 60
- Aun’Va 100 > 65
- Farsight 130 > 120
- Coldstar Commander 120 (without wargear) > 125 (with wargear)
- Crisis Commander 110 (without wargear) > 110 (with wargear)
- Enforcer Commander 130 (without wargear) > 135 (with wargear)
- Crisis Battlesuits 45 each (without wargear) > 65 (with wargear) - decrease depends on your loadout
- Piranhas 60 > 55
- Riptide 240 > 235
No Change in Points Cost
- Cadre Fireblade Stayed 50
- Devilfish Stayed 95
- Hammerhead Stayed 145
- Kroot Shaper Stayed 50
I’m not really sure I understand battlesuits anymore. They’ve lost Assault on their weapons, so I guess everyone’s taking Coldstars now. But they’re (Flying) Vehicle Walkers now?
So they can Tank Shock lmao (5 or 6d6, MW on a 5+). For 1CP, do three crisis suits roll 15d6? And then they can shoot their guns while in Engagement Range (at -1 to Hit unless you take Weapon Support Systems to prevent that), or shoot their guns while Falling Back (again, if you take the Battlesuit Support System for that). It’s kind of a silly picture, but ~5 MW to clean something off the table is a fun trick to keep in your back pocket lol.
And vehicle helps them survive the CIB Hazardous overcharge? (On a 1, model destroyed -> 3 mortal wounds instead.)
But they can also be shot at while in Engagement Range 'cause Vehicle lol. And worse, anti-vehicle weapons apply to them too.
Just take coldstars.