Baldur’s Gate 3’s Patch 3, which was so massive Larian held it back a day to test it properly, will release today, and it’ll add an RPG feature many of us have been requesting since we stepped clear of the Nautiloid - the ability to change a character’s appearance. Alas, it comes too late for the Wood Elf Druid I rolled during my first try at the 1.0 version. I wanted her to look like a sort of Kung Fu Galadriel, with cool tattoos and aerodynamic scars, but she emerged from the character creator looking like she’d been mugged by a packet of demon crayons. I’ve left my active character, a High Elf Sorceress, safely tattoo-less.

  • Iwasondigg@lemmy.one
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    9 months ago

    The bear fucking was one thing. But the damn genital-less mindflayers even want to jump your bones. This is the horniest game since Leisure Suit Larry!

  • ZombiFrancis@sh.itjust.works
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    9 months ago

    First they let you choose them. Now they let you change them! Aaagh the freedom is crushing! How can such control ever be given to gamers!?

    Eesh.

    Is Starfield even multiplayer?

    • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      9 months ago

      The question about Starfield being multiplayer (it’s not, BTW) just made me wonder if other players in the BG3 session see your character’s pronouns (I haven’t played online yet).

      Wouldn’t be that cool if the other players keep misgendering my gnome.

    • odium@programming.dev
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      9 months ago

      I think that before you could only set it in the character creation screen at the start. Now you can change it anytime.

      • GreenMario
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        9 months ago

        Starfield does this with it’s plastic surgery shop so I imagine it’s a “hey that’s a good idea” thing for Larian.

        • Shalakushka@kbin.social
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          9 months ago

          They’ve been promising this since Patch 1, and changing your appearance is a really common feature in games with a create a character.

          • GreenMario
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            9 months ago

            Most games do have limits on it after creation but I did remember just now that the Saints Row series did just this. I just have Starfield on my mind and forgot.

        • sodiumbromley@lemmy.blahaj.zone
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          9 months ago

          The implementation is through The Magic Mirror, which is the same thing Divinity: Original Sin 2, their previous game used. So probably less inspired by Starfield.

        • Ravaja@lemmy.world
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          9 months ago

          Yeah, I don’t think anyone at Larian is taking notes from Bethesda of all companies