• pyrflie
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      10 months ago

      Except for the one check in Act 3. That still fails even with a nat 20.

          • bouh@lemmy.world
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            10 months ago

            Spoiler

            So I succeeded the DC99 check with a crit success (it was my only success in these checks). Later, at the end, in the very final fight, the netherbrain started with about 60 less hp and a debuff that said that it was very surprised I could succeed this check (not the exact words but you get the idea).

            Iirc it started with 246hp instead of 300. I don’t remember if the debuff did something else.

      • Kogasa@programming.dev
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        10 months ago

        I savescummed a lot through my first playthrough. This time I didn’t. Failed the first 2 rolls but hit the nat 20 on this one. That was cool.

      • TheWildTangler@lemmy.world
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        10 months ago

        I saved there and was tempted to go back and scum it after beating the game and now I’m glad I didn’t sit there trying to get it

      • Viking_Hippie@lemmy.world
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        10 months ago

        And the one in Act 1 where you fail what you’re trying to regardless of the check, making it pointless.

    • Wermhatswormhat@lemmy.world
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      9 months ago

      Is it really an optional rule? I play dnd and we’ve always treated it like that. Maybe our group just subscribes to the rule. But that’s really handy on those 25+ locked doors!