I’m torn between the abilities of druids, clerics, and rangers. So I’m wracking my brain trying to figure out how to get all three in one and I k ow it’s probably impossible so-
• Would a 3/9 Circle of Land/Hunter do well?
I’d love to be relatively powerful with a bow and not completely tied down by spells, but I love the support role and moonbeam is virtually impossible to give up. Plus, the rp is good on this. Or…
• Would a 3/9 Circle of Land/Life Cleric do well?
It would suck to give up the bow, but in the event that the above build doesn’t work, is this a decent idea to fall back on? Seems a lot of utility, rp is solid still. Or…
Would a 3/9 Life Cleric/Ranger do well?
It keeps the Wisdom synergy like the aforementioned, allows for some pew pew, and also has some utility (bless, etc) or…
Would a 3/9 Circle of Land/Monk do well?
Basically, I’d like to keep three levels of Druid for moonbeam and the utility, but also have some sort of melee or ranged damage.
Without knowing the the ins-and-outs of the tabletop version, and trying to avoid pitfalls of bad ideas and such…. What advice would you give on these ideas?
(Disclaimer: Not interest in other classes at all right now, it’s just these: so no other dips- also, not into spores or light cleric either. Looking specifically to see how these would work out)
Thanks!
Non of your suggestions have any real synergy. You are mostly just giving up things and don’t gain much of value in return.
For example Cleric/Druid makes no sense. You will have the same caster level as a single class Cleric or Druid but just won’t have any known 6th level spells. You just gain a few additional known 1st and 2nd level spells. But considering Cleric and Druid spells overlap a fair bit, it won’t even be that many.
Cleric 7/ Ranger 5 might be the best option. You still get the extra attack from the Ranger and get the Domain Spells Guardian of Faith + Death Ward. Your caster level would be 10. So still a lot of spell slots available. For leveling it kinda depends on the rest of your party but I would say the first 5 level go into Cleric, then you use Withers to respecc 5 into Ranger to gain the extra attack. Then put the rest in Cleric again. Any Bow build with a single attack will feel rather underwhelming. Yes you lose out on a feat but you are basically trading a feat for a 2nd bow attack. Cleric 8 for Radiant Strike would be pointless anyhow since it’s melee only.
Druid 7/ Ranger 5 might work in a similar way. Espeically if you like Moonbeam you can still have a single 5th level Moonbeam. Going higher in Ranger would hurt your Caster level too much.
But again, you don’t really gain any real advantage. For example Wizard 1/Cleric 11 is the same as Cleric 12 but you have access to all Wizard spells you can learn from scrolls including 6th level wizard spells. Or if you Mutliclass Ranger with Rogue to gain sneak attack, or with Fighter to gain action surge. That would give you some actual advantages.
Thanks for the info! I’m assuming Druid/monk doesn’t work either?
Monk 1/ Druid 11 works and is probably stronger than Druid 12. You gain Unarmored Defense and get to add your Wis modifier to your AC. That’s the only way the combo really works. And it basically plays like a full Druid. Obviously doesn’t work if you go down the Heavy Armor route.
Ranger 3 / Monk 9 works. You would take Gloomstalker and Way of the Shadow for some strong turn 1 shenanigans. If you go weapon Monk you even get to use Ensnaring Strike and Hunter’s Mark otherwise you have a few support spells. But doesn’t sound like the way you want to play.
If I were to go ranger/monk, I’d probably want to do Hunter if that would work. And definitely weapon. I like the quarterstaff.
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