I was born at a very young age.

cover art by ahasanaraakter
Free Stock photos by Vecteezy

  • 18 Posts
  • 121 Comments
Joined 1 year ago
cake
Cake day: June 13th, 2023

help-circle









  • Ahhh sounds like either you don’t have a Trade Depot built, or they can’t find a way to it. Trade wagons for example are 3 tiles wide, so need an entrance that is at least 3 tiles wide for them to navigate through. Wagons also can not go up or down stairs. They can however travel up/down ramps.

    I usually do what you’re suggesting, have a massive sprawling underground fortress, but also a smaller walled enclosure on the surface that protects the underground, as well as housing a trade depot and barracks (so that my military is nearby to any potential action).


  • I have an underground area here, mostly stockpiles and offices, but also a proper great hall for whoever the eventual baron will be, and a cathedral for the religion. I’m trying to build up in this one though for the living quarters and day to day stuff, should be an interesting change of pace.

    ETA: The sieges are usually dependent on how much wealth you export from your fortress, so if you don’t get traders, then that makes sense. If you DO get traders and want to get attacked, trade a bunch of lavishly prepared meals.


  • OOC: This fort was started when a friend who is new to DF confessed to having some confusion on how they should embark. What to look for, what the stuff on the screen meant, etc. While I used my “Small Volcanic Island” world-gen, I wasn’t able to find a great volcano + river start, so opted for this one bordering on a glacier instead. So far I really like this map, and the only real accident we’ve had so far was our ONLY artifact creator, a child, got himself encased in ice when the moat started being dug. Since that time, at least THREE different agents have showed up at our fort, intent on stealing that artifact. Only one has escaped, the rest can be seen in the refuse stockpile on the bottom left.








  • Despite playing since 2008, I’ve only accessed the hidden fun stuff once, and mostly because I set out to do it. I too tend to keep creating new forts over and over to try to get things perfect. Then I save, and when I come back I never remember what I was doing, so I just start over again. :) Doing that for all these years, my early game is down to a science now (in terms of setting up manager, work orders, quantum stockpiles, etc. The only thing that really changes from play to play is how I design the fortress. Surprisingly still not tired of doing it after all these years.







  • I’m taking an indefinite break from Blacksand right now, and started a new fortress called “Fireabbey”. It’s perched near the summit of a volcano, far from the homelands. Our mayor/broker dwarf is a fairly easy going guy, and demands mostly goods that we produce on a daily basis anyways.

    The basalt walls of our fortress are climbing upwards at an incredible speed, and we have tapped into the throat of the volcano to set up our magma forges. Our industry is starting to feel fairly automated now thanks to the work of our manager and the organization of our resources.

    Our dwarfs migrated here in the year 100 to focus on the god of volcanos, and build a temple in their honor. We hope to convert the heathens of our world with our mighty works, and cleanse the unbelievers in the pure magma which the deity causes to flow.