Eurgh, what a load of nonsense they stuck in the game.
You’ve just killed many, many members of their army, you’ve captured outpost after outpost, you’re feeling pretty badass as you take off in your helicopter…
Hold up, getting kidnapped whilst flying through the sky and all the badass abilities I have displayed no longer exist?
In open world games you’re expected to trigger the mission yourself. Or at least would hope it fits seamlessly into the current game play. Instead you just enter a drug coma and wake up in a enemy dungeon. It’s annoying.
Eurgh, what a load of nonsense they stuck in the game.
You’ve just killed many, many members of their army, you’ve captured outpost after outpost, you’re feeling pretty badass as you take off in your helicopter…
Hold up, getting kidnapped whilst flying through the sky and all the badass abilities I have displayed no longer exist?
And then it happens again, and again…
Happened to me in one of those prop planes. Almost dropped it and didn’t come back, I wish that I had done so.
I never understood this criticism and think it’s a nitpick. It’s certainly not the game-breaking mechanic a loud minority says it is.
Y’all look at it like:
“I am just playing the game and get inexplicably and inescapably kidnapped!”
…and not…
“I continue to destroy specific quest-related targets that, past a certain threshold, will trigger a story mission!”
Daddies, chill.
In open world games you’re expected to trigger the mission yourself. Or at least would hope it fits seamlessly into the current game play. Instead you just enter a drug coma and wake up in a enemy dungeon. It’s annoying.