I’ll go first: playing with other people in multiplayer who are geographically close to you would be very fun.

  • XenoFrobe@alien.topB
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    10 months ago

    Their games aren’t strictly single player, though. They’re designed with the idea that co-op partners or hostile players can drop in and out at any time. Pausing doesn’t quite work with that model.

    Personally, I like it because it prevents you from cheesing the game Skyrim style by pausing, eating a dozen wheels of cheese, and becoming extremely hard to kill. I even got a mod for Fallout 4 to keep the game running when you look at your pip-boy, just to remove the temptation for cheese and only use the pip-boy in safe locations. Makes me feel less OP, and puts me more in the moment.

    • iLikeBeegBewbies@alien.topB
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      10 months ago

      Sure but then just make it like that when you can actually be invaded lol

      I never engaged with the coop modes in those games so idrk how they work but in elden ring I know that you can only be invaded if you summon someone else. So make the pause actually work how it’s supposed to when you aren’t able to be invaded

      Ds1 and 3 I think u had to have activated humanity to be invaded so have the pause work normally when in that form

      If the only problem was that you can heal up in that frozen part then just change it to other games where pausing just brings up the menu and not your load out and inventory and all that stuff

      The only thing from softwares pause system does for me is make it inconvenient to actually play the game. Somebody just knocked on the door? Fuck guess all that progress of killing every enemy in the area and getting the boss down to 1/3 hp on my first try is all out the door since now I gotta just let myself die. Ope made the whole ass long run up dodging all that complete bs on the way to the blue smelter demon and entered the boss fog? Sucks bruh just die make that 3 minute BS run up again u bitch

    • GenericGaming@alien.topB
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      10 months ago

      Their games aren’t strictly single player, though. They’re designed with the idea that co-op partners or hostile players can drop in and out at any time. Pausing doesn’t quite work with that model.

      then give me the ability to turn that shit off.

      I don’t want to be invaded. I don’t want to be exploring a part of the map and have all my progress reset because “DickSucker420” invades me and fucks me up with his maxed out weapons.

      I like it because it prevents you from cheesing the game Skyrim style by pausing, eating a dozen wheels of cheese, and becoming extremely hard to kill.

      but FromSoft games don’t have anything like that so idk what benefits pausing would bring except pausing the game which is the whole reason people want it.

    • Pradfanne@alien.topB
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      10 months ago

      Okay, but maybe I wanna go on the toilet and don’t wanna get raided right now but turning the game off and on again is stupid. You can still let people out of the system if they’re not actively playing.

      If that’s their way of working, then it’s a bad way of working and should be avoided anyways. That is NOT an argument, at all. That’s just bad game design.

      I like it because it prevents you from cheesing the game Skyrim style by pausing, eating a dozen wheels of cheese, and becoming extremely hard to kill.

      You can also disable that while pausing the game. It’s not a law of the universe that pausing a game allows using the menu.