• dinckel@lemmy.world
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    3 months ago

    Cancellation like this aren’t always bad. Especially given BG3 as a whole, sometimes it’s good to just ship a complete product, and move onto newer things. They earned a break

        • lanolinoil@lemmy.world
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          3 months ago

          Yeah I don’t think so – Sequels are the thing you’re supposed to have I think. Everyone drooling over having subscriptions since MMOs sucks and it really looks like the whole culture of the industry is pretty shitty in a lot of ways

          E: I guess expansions can be good so you don’t have to be an EA sports franchise if you’re not changing the engine a bunch. Other than EUIV though, whose expansions are a money grab way to make the game cost 150 bucks, I haven’t ever played DLC I can think of.

          • Firipu@startrek.website
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            3 months ago

            Just a few dlc/expansion packs that were totally worth their money

            All Rimworld expansions.

            Diablo 3 reaper of souls/ D2 lord of destruction

            The witcher blood and wine (?)

            Ballad of gay tony

            Star craft ones

            Red alert yuris revenge

            Horizon zero dawn frozen wilds

            Etc… There are good expansions that are totally worth their money and add to the overall game.

            That being said, I’m not a huge dlc fan and rarely spend money on them if they don’t really add to the game. More partial to spend on dlc for smaller studio games rather than large ones.

            • lanolinoil@lemmy.world
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              3 months ago

              I didn’t even buy the Rimworld DLCs and I have 500+ hours! I did look at them but didn’t buy. Now that DF is graphical I mostly just play that now tbh.

              DF is a great example – 15+ years updates no DLCs unless you count the steam release.

              • Firipu@startrek.website
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                3 months ago

                In what world is paying 40usd for a game and 3x 30usd for 500h of entertainment not a good deal? (not particularly aimed at you, but at dlc haters in general)

                I am glad when they release a dlc. I get more great content. They get some more financial support.

                I am 100% against cheap cash grabs. I am 100% pro multiple well made extentions for a game that allow me to support the studio.

          • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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            3 months ago

            Unless the sequel is using way better tech and requires a new engine or massive engine tweaks, a sequel that comes shortly after the original release could be done better, faster and cheaper as an expansion pack.

            Other than EUIV though, whose expansions are a money grab way to make the game cost 150 bucks, I haven’t ever played DLC I can think of.

            Well there ya go. Paradox DLC is just bullshit. Most of them just add like 1-2 units or characters or factions which mostly boil down to an aesthetic change. Most big games get real additions via DLC that can add up to 50% more game.

            • lanolinoil@lemmy.world
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              3 months ago

              The non cosmetic Paradox DLCs fundamentally change the games so if you want to actually play the latest version of the game with all the mechanics you have to get them all. You can get them on steam sale usually for like 50 bucks a couple times a year.

              I’m not defending it – It is what colors me most against DLCs.

              I still just don’t like the idea of it – Why not do a DLC for movies and paintings and books? It feels wrong to fork a work of art or say “Oh sorry I didn’t actually make it all here’s the other 20%”

              Come to think of it – Movie sequels are kind of like that these days where it’s just one story broken up instead of multiple separate stories. I wish we just did 4 hour movies with intermission but I’m sure I’m alone there.

      • Conyak@lemmy.tf
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        3 months ago

        sometimes

        always

        Sometimes

        There are tons of examples where a sequel or DLC have been great additions to a game or series.

            • ouRKaoS@lemmy.today
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              3 months ago

              The difference between StarCraft and Brood War is staggering.

              I miss getting that big of an upgrade to things. Not to mention the level editor and the endless river of user created content.

              • Pleb@feddit.de
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                3 months ago

                They didn’t add all that many units, two per race. But they did have a great impact on the game (mostly).
                Also, new campaigns for each race was awesome. The level editor not only brought many fun custom maps (I still think about that weird 300 map I played when I was 16), but ensured longevity of the game until this day by enabling new maps to be played in regular games.

                I miss getting all this stuff with a game or expansion too.

  • Ashtear
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    3 months ago

    Can’t help but wonder how much of this is due to Hasbro’s mismanagement.

    As much as I’d love to see more content from them on BG3, seeing what Larian can do now that they have scaled up to being a major studio is exciting.

    Edit: Swen said on Twitter today that it’s not on WOTC.

    • Patches@sh.itjust.works
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      3 months ago

      Is anyone else still confused

      Larian is somehow an independent enough to tell Hasbro to go fuck themselves but not independent enough that Hasbro told them to layoff people, and they said ‘okay’.

      Are they independent? Or are they not?

      • starman2112@sh.itjust.works
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        3 months ago

        Nobody at Larion got laid off. Larion worked closely with some people at Wizards of the Coast to make Baldurs Gate 3, and those people got laid off.

        Larion could make a game entirely on their own with no involvement with Hasbro or WotC (and they have), but they can’t make anything related to Dungeons and Dragons or the Forgotten Realms without Hasbro and WotC’s cooperation.

      • Kbin_space_program@kbin.social
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        3 months ago

        They were lamenting that all of the team at Hasbro-Wotc that they worked with on BG3 was laid off.

        Not that Hasbro caused layoffs at Larian.

      • Maalus@lemmy.world
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        3 months ago

        Larian worked with Hasbro to make BG3. Hasbro lays off people who helped them (from Hasbro). Larian doesn’t have much say about it other than “it sucks dude”.

      • Conyak@lemmy.tf
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        3 months ago

        Larian didn’t lay anyone off. Hasbro laid off WotC employees who were working on support for BG3. They have no power of Larian.

  • MacedWindow@lemmy.world
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    3 months ago

    Being limited by the DnD system makes sense. DOS2 had a lot of cool mechanics not present in BG3. I do hope we see another DnD game from them eventually.

    • Suck_on_my_Presence@lemmy.world
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      3 months ago

      I actually want them to step away from 5e/DnD in general. I loved DOS2, but I agree with another commenter that the vast swaths of elements made things challenging in a frustrating way at times. Not that that shouldn’t be a tactic to be used, but it definitely was egregious in DOS2.

      5E is just… A fuckin mess when it comes to balancing the game - said as a long time DM and player. There are so many things that just irritate the heck out of me with the system that can’t necessarily be balanced with a video game slapped overtop of it. (Not to say Larian didn’t do a good job with what they were given, but still)

      That being said, I am a total fanboy of Pathfinder 2e and the way things are balanced there, and I would love love love to see a CRPG under those rules. Especially if it was Larian-levels.

    • cyd@lemmy.world
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      3 months ago

      DOS2 fights felt much more like a slog than BG3. Especially in higher difficulties, every battlefield ended up a nightmarish soup of elemental surfaces, which got old after awhile. I also found whittling down enemy toughness bars un-fun.

      Personally, I liked both the BG3 and DOS1 systems better than DOS2.

      • Maalus@lemmy.world
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        3 months ago

        Well yeah, but the surfaces were DOS2 “thing”. They are present in BG3 too, just not as important to the overall gameplay. It doesn’t reflect badly on any future Divinity games, since they have proven they can use surfaces and have it not be overwhelming.

    • Dojan@lemmy.world
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      3 months ago

      Yeah I felt like DOS2 had really improved on the already good formula that was DOS, and BG3 using the DnD system felt like a big step back. It’s still a great game, but I feel like it is in spite of the DND systems (not the setting), not because of it. DND doesn’t feel suited for the computer, it really fits better on the tabletop.

      • glimse@lemmy.world
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        3 months ago

        Really? I thought it fit great.

        That said, I’ve only played a few minutes of DOS2 so I didn’t have much to compare it to.

        I’ve also never played DnD but BG3 convinced me to join my friends’ weekly Pathfinder session

        • Shiggles@sh.itjust.works
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          3 months ago

          As someone who’s played their fair share of assorted DnD systems, 5E has a number of issues that really hold it back. For instance, you’re not really supposed to long rest between every fight, but how do you tell players that without a proper DM? It’s a very weak mechanic that’s apparently too iconic to have just axed.

          Don’t get me wrong, 5E works better at what it’s supposed to - easily accessible and relatively low math tabletop roleplay. But a computer can do so much more.

          • cyd@lemmy.world
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            3 months ago

            Lots of RPGs allow rest cheesing. Even if you don’t let players rest in random locations like BG3 does, the players can always hoof it back to town to rest. Attempts to prevent this kind of cheesing often end up feeling unduly punishing and un-fun. It’s not a tabletop vs computer issue.

          • glimse@lemmy.world
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            3 months ago

            I guess I accidentally played by the “spirit” of 5E because I only long rested when I absolutely had to lol

            It took way too much of my precious gaming hours

        • jjjalljs@ttrpg.network
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          3 months ago

          D&D 5e is kind of bad system. It’s “good” in that it’s hard to make a bad character, and it’s popular, but that’s most of what it has going for it. It’s missing a lot of rules you’d want for a general purpose RPG. Centering it on rests only works in rather specific kinds of games. The magic system is very bespoke and thus clunky. The dice math if 1d20+stuff gives you a flat probability, which is often unsatisfying.

          Pathfinder 2e is widely considered better than 5e in every way, unless you actually specifically want the simple+shallowness of 5e. Which is a fine thing to want, but that is a pretty big trade off. If you were just playing with friends, you’d probably be better off with Fate or maybe a PbtA game if you want simple narrative stuff, or Gloomhaven if you just want a board game.

          • cyd@lemmy.world
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            3 months ago

            I find Pathfinder 2e (and D&D 3e before it) way clunkier. Maintaining a level-appropriate power level requires stacking buffs like the Overlord meme, and if you decline to do so, you’re just crippling your character. It’s bad enough that auto-buffing mods are considered mandatory for the Pathfinder CRPGs.

            • jjjalljs@ttrpg.network
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              3 months ago

              I don’t like the Christmas tree effect either, where your character is less important than your stack of magic doodads and buffs.

              The pathfinder crpgs are 1e. I’m not sure how much changed in 2e, but I’m told it’s much better.

              Myself, I’m playing Fate now.

          • StraySojourner@lemmy.world
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            3 months ago

            Pf2e is great, and for those that want something lighter on the crunch there’s a bunch of better systems out there.

        • stevedidwhat_infosec@infosec.pub
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          3 months ago

          So did the rest of the planet when they voted it best game of the year

          Edit: removed unneeded hostility toward the other commenter

      • Jumi@lemmy.world
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        3 months ago

        I don’t like of the dices but BG3 sucked my way more in than DOS2 so I how they really manage to combine the best of both in their next game. Let’s hope the expectations don’t get too high.

        • Dojan@lemmy.world
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          3 months ago

          I think making something on par with BG3 will be incredibly tough. Wouldn’t mind seeing them branch out and try something new again. Larian has done a bunch of different stuff before. A modern take on Ego Draconis would be really cool.

          • Pleb@feddit.de
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            3 months ago

            Ego Draconis and Divine Divinity are best Divinities. Fite me!

            • Dojan@lemmy.world
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              3 months ago

              I won’t fight you over that, I think they were good too. I’d love a modern third-person ARPG in the Divinity universe. The “build your own ghoul” mechanic was really fun, and obviously turning into a fucking dragon was epic too.

    • zeluko@kbin.social
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      3 months ago

      Yeah the DnD mevhanics are weird for me coming from DOS2…
      I really miss elements mixing and having to focus on elements in general. And those weird ‘Long Rest’ things… kinda annoying for me.

      • Graphy@lemmy.world
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        3 months ago

        Same here, i just felt nerfed in baldurs compared to Dos2. Still had fun though

      • BolexForSoup@kbin.social
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        3 months ago

        The implementation of long rest was very poor. Short rest I like because it’s a precious resource that you really should be conserving. But the punishment for abusing long rests was basically nonexistent outside of a few specific cases, so for 95% of the game you can just use it with impunity and not worry about basically anything. Short rests were just a convenient way to keep playing without spending the time of doing a long rest.

        • Kbin_space_program@kbin.social
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          3 months ago

          I disagree that it was badly implemented.

          They wanted to put in a way to put pressure on long rests without a strict time limit frame. I feel that the food limit was the best option.

          • BolexForSoup@kbin.social
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            3 months ago

            Bu the food limit is trivial. We get enough food in the first couple hours of the game that you basically don’t need to think about it again until probably deep in act 2. I can’t think of a single moment in both playthroughs where I even had to remotely consider short or long rests as a resource in any sense of the word. The only issue I ever had was starting a quest and needing to take a long rest, but knowing that it would advance it to a failure state. That is more of an irritation than a mechanic to create urgency. Especially since they’re so infrequent and often telegraphed well in advance. Not to mention the game floods you with enough money and free potions laying around that a lot of times you can just heal up and keep moving without using rests of any kind.

            Combine this with camp casting and the ability to change out party members nearly at-will and it makes the entire rest system basically moot.

            If you didn’t need to rest to advance some of the stories, then people would basically never consider when they take long rests because they’re abundant. This leads to the next issue: If you blow a few spell slots being sloppy, you just take a long rest. Problem solved. You have very little reason to conserve abilities. For 80%+ of the game you can blow all your abilities in a fight or two, long rest, keep going.

  • Chaotic Entropy@feddit.uk
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    3 months ago

    They’re been working on BG3 for so long as a studio… I can imagine wanting to work on something else.

    Here’s hoping for a Games Workshop based RPG, maybe a Warhammer Old World story.