Black Myth: Wukong’s first week of sales numbers are in, and they firmly inhabit “Don’t take a big sip of coffee before you look at them” territory. 10 million units sold, which, as industry analyst Daniel Ahmad pointed out on X, “The Everything App,” is a record-breaking performance that leaves some of the biggest releases of the past few years in the dust.

For perspective, here are some comparative numbers:

  • Hogwarts Legacy: 15 million in three months
  • Elden Ring: 13 million in one month
  • Cyberpunk 2077: 13.7 million in one month
  • Baldur’s Gate 3: 20+ million in five months
  • Helldivers 2: 12 million in three months

The only game that comes close is Palworld’s 19 million players in two weeks, a mark that Black Myth: Wukong seems on track to surpass. It’s a sales figure that lines up with Wukong having leapfrogged the competition to be the #2 most-played game in Steam’s history by concurrent players. Before that, it was also the most wishlisted game on the platform after The Day Before met its ignominious end.

  • ShinkanTrain@lemmy.ml
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    24 days ago

    I, for one, welcome Chinese devs doing less anime gacha shit and more good videogames.

    RETVRN to traditional videogames

  • neo [he/him]@hexbear.net
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    24 days ago

    It apparently uses Denuvo and I have decided I will never purchase a Denuvo-DRMed game ever again. My last one was Doom Eternal.

  • Absolute@lemmygrad.ml
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    24 days ago

    This game looks great and I wanna play it but its $90 where I live, gonna have to wait a year or two for sale

  • check DODI because fitgirl is a Zionist

    First thing on the page is a picture of the cover

    It’s a link to the trailer

    Remember it’s devuno

    Check the one person who can crack it right now

    Cw empress)

    Explanation Regard My Upcoming MMO Game Server Concept :

    my goal from this is to make a powerful game server that can handle a lot of players, and customize it to fit our plans and needs. currently, it’s all still work-in-progress. this is why the “NEW CULT” will soon open, as a “Bridge” to this game server plan. ————————————— this MMO is going to be our “FUTURE”, because i am developing the server in a way that will make it your “LIFE” there. my vision is that as we progress into making the server ready, the telegram cult will serve more as a “base” in a general sense, while the game server will become our “main” way of our daily meetings & interactions.

    firstly we will integrate most of my telegram activities inside the game, with even periodic “times” and “locations” for things like daily philosophies/live piano/stories/etc. PLUS, many fresh & exciting activities by making use of the game’s mechanics, which will be revealed later.

    secondly, i am planning to make “Ranking” system within the game universe, which also connects to your telegram roles.

    rankings will be as follows :

    • King/Queen
    • Prince/Princess
    • Duke/Duchess
    • Admiral
    • Captain
    • Commander
    • Elite [not final and changes to the list could occur later]

    to earn higher rankings, it all depends on you and your capabilities. it goes from basic things such as “playtime”, to “pvp battles”, “dungeon mastery”, or “special events scores”, and much more.

    Forget about DENUVO games, this will be your new long sticking addiction. not only because it will be the most realistic and engaging way of “interactions” between everyone, but also because you will finally get a “LEGIT” way to learn some REAL reverse engineering from me directly inside the game. i will be making periodic lessons from time to time available to those with “certain ranks” and pass certain “Conditions”. so naturally only the “BEST” will get such honor, as it should be.

    thirdly :

    —want to be a BETA TESTER ?, sure. make sure to defeat some of my highest ranked guards in PVP, and you got it.

    —want a HINT on the next release?, sure. maybe if you can defeat me personally in PVP i will tell you, and so on. the ideas never end.

    *AND… since i fully developing the server myself and own it, the game universe will be uncensored haven for me, and we can easily say this will bring my “NFOs” to the NEXT LEVEL, which i am sure you all cannot wait for. AND especially because there are many removeds that i will be WIPING THE FLOOR WITH, soon enough.

    Last but not least :

    later onward, i actually may end up with a helping hand in the future for my work, and then we can strike a powerful partnership in destroying evil and doing greatness, all while conquering dungeons and bosses within the game as a side quest! 🔥

    She’s now developing a new scam game. Jesus Christ.

  • P1d40n3 [he/him]@hexbear.net
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    24 days ago

    The only reason I haven’t joined the Black Myth bandwagon is that I HATE RPG elements in videogames. How bad are those elements in this game?

  • Thallo [love/loves]@hexbear.net
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    24 days ago

    Where are the sales coming from? I would guess the majority are coming from within China?

    I guess I’m just surprised that a Wukong game would be such a hit with westerners, especially in the very saturated soulslike genre. I also haven’t seen anyone say anything about the game other than “it’s a soulslike”, so I’m wondering what’s resonating

    • Roonerino [they/them]@hexbear.net
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      24 days ago

      Honestly I think it’s just the visuals resonating here in the US. It’s a really beautiful game to look at, and the Chinese art and architecture and landscapes aren’t something you see very much in western games.

    • AstroStelar [he/him]@hexbear.net
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      24 days ago

      The primary driver of Wukong’s sales success is its popularity in China, where developer Game Science is based. Games industry analyst firm Niko has an in-depth article by Daniel Ahmad breaking this down. 93% of Wukong’s Steam reviews are in simplified Chinese, and Steam shattered its previous download bandwidth record (set during Cyberpunk’s launch) by a whopping 28 terabytes per second on Wukong’s August 20 launch⁠—82% of that traffic originated in East Asia. Gameplay videos and previews of Wukong have also been dominating Chinese social networks like bilibili.

  • PolandIsAStateOfMind@lemmygrad.ml
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    23 days ago

    The only game that comes close is Palworld’s 19 million players in two weeks

    Somehow i’m not surprised that slavery and exploitation simulator with cutesy packaging being advertised by their devs as slavery and exploitation simulator get so popular