• subignition@piefed.social
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    15 days ago

    As long as it has good writing… and maybe they turn down the crudity a touch… I think it has the potential to be well-received.

    • Silverchase@sh.itjust.works
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      14 days ago

      Good writing? That’s unfortunately wishing for a lot. The best writing in the Borderlands series has happened outside Gearbox.

      • pycorax@lemmy.world
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        14 days ago

        Honestly it just needs to be decent. As long as its not as awful as 3, it’s not too bad.

        • CheeseNoodle@lemmy.world
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          14 days ago

          I feel like the villains weren’t awful (yes the rest of the writing was awful) but gearbox didn’t really commit to the bit hard enough. At the start of the game they were clearly being set up as vapid streamer culture twins but it never really escalated beyond that, instead of ticktock villains we just got villains who happen to use ticktock. It was like if upon reaching the city in BL2 Handsome Jack just continued being a corrupt CEO with a penchant for robots and didn’t spiral all the way into megolomania.

            • CheeseNoodle@lemmy.world
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              14 days ago

              Good idea bad execution, if it had escalated to raiding a warehouse full of people strapped into vr goggle to up their view numbers and destroying a crowdfunded giant laser to carve their faces on the moon then they could have made for really good villains. Instead we got stale memes, also the final boss fight was somehow worse than BL1.

    • Iapar@feddit.org
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      14 days ago

      The writing can be ass as long as I don’t have to stand in place and be waterboarded by it.

      A good borderlands campaign let’s you play trough it without having to stop sprinting.

      But I would take good writing if it wouldn’t be interfering with the sprinting.

  • bcgm3@lemmy.world
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    14 days ago

    Definitely looks like more Borderlands.

    I really enjoyed 1 and 2, played through the main story in both at least two times. I installed 3 over a year (two years?) ago and just completely stalled out on it, so it remains unfinished.

    I really liked the low-gravity aspect of Pre Sequel, and the more immersive thematic elements of Tiny Tina’s Wonderlands… Hopefully there’s something like those things here, that really adds on to the core gameplay loop, and not just additional in-game currencies or another elemental damage type.