• Out of Print Archive@mstdn.gamesOP
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    7 days ago

    @Jeltron@pocketpixels.club
    I have no idea.
    Some do this while others don’t.
    I’m not a fan of doing so as I’m of the belief that a game is more than the sum of its parts so making it a simply calculation just feels wrong to me.

    • Jeltron@pocketpixels.club
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      7 days ago

      @OutofPrintArchive@mstdn.games I also really think game devs that think of their game as a sum of its parts make much worse games than those who have a vision of the project as a whole.

        • Jeltron@pocketpixels.club
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          7 days ago

          @OutofPrintArchive@mstdn.games It seems like there is some sort of ‘gameplay formula’ that they use, doesn’t it? I know a lot of the artists are incredible there though.

          • Out of Print Archive@mstdn.gamesOP
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            7 days ago

            @Jeltron@pocketpixels.club
            It’s all very formulaic.
            But I do get the impression that it’s all due to upper management making development more like factory work over there.
            Bullet points that must be followed at all cost to be able to put them into a PR release.
            There’s a ton of talent there, as well as a lot of talent that has left over the past couple of years.

            They deserve so much better.

    • Jeltron@pocketpixels.club
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      7 days ago

      @OutofPrintArchive@mstdn.games I completely agree. Some of the best games of all time would lose a lot of points in a category or two but when viewed as a whole deserve a perfect score while some mediocre games are technically good in a lot of categories.