One DnD Playtest reveal scheduled for 12 pm EDT

The new playtest is expected to be the largest one yet. It will revisit many classes, include multiple subclasses for every class, and expand on the weapon mastery system introduced in the prior Playtest. WotC says that they are moving toward refining content rather than introducing new ideas at this point.

  • jaaaardvark
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    1 year ago

    Overall I’m underwhelmed. They seem to be reverting the most interesing changes from the previous UA, ones which restore health from the game, and not changing the problems, like Monk, enough. (Heighten Materialism looks like an impactful fix, though.) Will have to see after the actual playtest.

    I like the changes to Paladin and Rogue most, but Cunning Strike feels like it needs more rounds of playtesting for the idea, and time is something they don’t have, so I’m 50/50 on them just removing it.

    • AubreysuxOP
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      I’m very excited about Cunning Strike, but it feels like it becomes available way to late for a feature that is designed to be the core feature of a class. It starts at 5th with enhancements at 11th, 13th, and 14th. A core feature like that really needs to kick in sooner.

  • BigFig@lemmy.worldM
    link
    fedilink
    arrow-up
    3
    arrow-down
    1
    ·
    1 year ago

    I checked out the PDF earlier and liked most of what I saw. Lots of interesting changes, will have to try things out for real though

  • btmoo@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    1 year ago

    I’m sure people are going to find all kind of balance issues in the new stuff over time, but it feels like the difference between the worst classes and the best classes is getting smaller (with the exception of wizards).

  • AubreysuxOP
    link
    fedilink
    arrow-up
    1
    arrow-down
    1
    ·
    1 year ago

    The rogue’s new cunning Strike feature sounds awesome!