Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the past. Some of the reviews sum up quite nicely what is wrong with this DLC…

Less content than any skyrim DLC. Less than The Fallout 4 story DLCs. Doesn’t change of the complaints people had with the base game, writing is still at a 4th grade level.

Quick: If you are looking to buy my answer is no, you aren’t missing much content. I was really hoping to enjoy this DLC. Took about 4 hours for the main story and maybe 2 more hours to 100% the achievements.

These two reviews I think really summed up what Starfield has become, $70 for an AAAA title that has extremely little buy-in from the community, horrifically low amount of replayability and can be breezed through easily. It’s mind-boggling to see this

  • Asafum@feddit.nl
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    2 hours ago

    I’ve given up on every major developer/publisher, so-called AAA garbage, except for capcom for monster hunter and square enix for final fantasy. I’ll be extra sad the day they too go the way of every other greedy lazy “AAA” game company…

    At least indie devs care to make a good game and not try to make a money printing IP machine with some game like aspects in it.

    • Buttflapper@lemmy.worldOP
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      15 minutes ago

      I agree with you. Want to remind people this is NOT AAA, is AAAA which is $70. Not $60, but $70 when it’s not on sale. $10 more for this worse quality

    • TheHotze@lemmy.world
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      46 minutes ago

      Even Capcom I’m not preordering. If wilds is getting good reviews a couple days after launch I’ll get it. (Even though I’m pretty sure it will be a good game)

  • kembik
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    4 hours ago

    I don’t think this means ES6 is doomed. Did anyone play the Civ space game? It was an offshoot one-off experiment that wasn’t really well recieved and they quietly moved on.

    My guess is that this game pivoted during development and they ended up with something that didn’t really work and shouldn’t have shipped. The failure to find something good in this experiment may be isolated to this game.

    The fact that they released it in the state they did could be more about their workflow and project pipeline/target milestones they need to hit than it is about their ability to execute.

    The failure here is in design, ES6 has a tried and true design to follow.

    • I Cast Fist@programming.dev
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      3 hours ago

      Story and worldbuilding wise, ES6 has a very bleak future ahead. Emilio Pagliarulo, the de facto director of Starfield and lead writer, has shown that no hole is deep enough that he won’t dig it further down when it comes to lack of quality and consistency. Not that Skyrim’s main story was good, but it was certainly better than Starfield’s. There’s also the disturbing indifference of “the world” to everything happening around it. Literally nothing you do in Starfield affects anything outside its own storyline. Hell, shooting up in the air or using fucking space magic in the middle of a city generates no reaction from npcs if nobody is hit.

  • Kraiden@kbin.earth
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    5 hours ago

    worst Bethesda DLC’s released of all time

    Are we including Horse Armor here?

  • Hal-5700X@sh.itjust.works
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    5 hours ago

    I have no hope for The Elder Scrolls 6 and Fallout 5. It was a good run but like all things. Everything comes to an end.

  • Scrubbles@poptalk.scrubbles.tech
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    8 hours ago

    Remember when Cyberpunk fucked up their release. They knew they fucked up and owed it to the gamers. They told their board and stockholders to hold off, and that they needed to rebuild trust with their users before they could make line go up.

    So they took their time, they redid many of the mechanics that people didn’t like, the fixed all of the bugs, and then they released Phantom Liberty - one of the best expansions I have ever seen in gaming history. Good enough where it could have been a game on it’s own.

    That is how you rebuild trust with the community. You tell your stockholders to shut the fuck up and let you do what you do best. If they don’t trust you to do that, then fuck em, they can sell their stock, why are they holding stock in a company they don’t trust?

    • dinckel@lemmy.world
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      8 hours ago

      Post-2.0 Cyberpunk is one of the best gaming experiences I’ve had in a long time. You can tell it’s a product of effort, and love for the project. They have taken in a considerable amount of feedback from pre-1.5.

      Meanwhile, Starfield is a complete miss in just about every way imaginable, and the expansion has followed through the same footsteps. On top of that, the studio actively gaslit people who expressed disapproval, even when it was constructive criticism.

      • Scrubbles@poptalk.scrubbles.tech
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        8 hours ago

        I fully expect them to say it’s getting “review bombed” now, which is the current industry redefining of a term to make it come off as “It’s not us, it’s the stupid gamer’s fault”

        • dinckel@lemmy.world
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          8 hours ago

          It’s not a review bomb if it’s fully deserved. If you make a bad product, you deserve a bad review, and maybe Bethesda should have thought about that ahead of time

      • intensely_human
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        4 hours ago

        Did they fix the driving?

        That was the one and only reason I gave up the game. It was amazing from the start, and then I got in a car and it was horrible, and I stopped.

        • dinckel@lemmy.world
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          4 hours ago

          I never found that to be an issue, personally. It’s not as satisfying, as it is in other games, but i enjoyed it enough

    • TommySoda@lemmy.world
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      7 hours ago

      Same with No Man’s Sky. It’s not everyone’s cup of tea, but they buckled down and delivered on almost every promise that they failed on back at release. Not only that but every update since the game came out has been for free. Both No Man’s Sky and Cyberpunk are fantastic games, and they were garbage on release. Bethesda has been doing the opposite approach and avoiding feedback from fans since Skyrim came out the first time.

      • metaStatic@kbin.earth
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        7 hours ago

        Saying NMS delivered is pure copium. It has become a great game in it’s own right but it’s not the game we bought into at launch and never will be.

        • TommySoda@lemmy.world
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          17 minutes ago

          I’ve never played it, so I wouldn’t know. I’m just going off friends that play it and reputation.

        • ripcord@lemmy.world
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          3 hours ago

          Oh god, so there is absolutely nothing they can ever do to make up for it, I guess. Even after like 10+ MAJOR updates and expansions over 6+ years for free, they can’t possibly ever do enough for some people, I guess.

          • TachyonTele
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            6 hours ago

            At launch, for me at least, it was a cool lonely scramble to survive.

            Now it’s a multiplayer game with a bunch of super easy shortcuts all over the place, even outside of the multiplayer. I enjoy playing with my friends, but the solo experience is definitely worse now.

              • TachyonTele
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                2 hours ago

                I’m sorry if you think I didn’t give an answer. Because I did.

                • ripcord@lemmy.world
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                  2 hours ago

                  You answered a question with a good answer, just not to the question they aske. They asked about the comment - “it’s not the game we bought into at launch”. They were talking about how a loy of people complained that what the game was at launch wasn’t what had been advertised - what people “bought into”.

                  You seem to be explaining why it’s “not the game you bought at launch” - which is definitely a valid argument too, just to something else.

            • I Cast Fist@programming.dev
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              4 hours ago

              I never figured a reason to even bother with multiplayer in NMS, except maybe to speed up base building. The only real challenge of the game is surviving the first hour, even on hardcore/permadeath.

              • TachyonTele
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                4 hours ago

                Yeah, I have the permadeath achievement. Once you get off the first planet you’re fine.
                It used to be harder for a lot longer. Now you can just teleport anywhere you want at anytime.

    • acosmichippo@lemmy.world
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      8 hours ago

      Cyberpunk was buggy, unoptimized, and kind of unfinished, but the fundamental game design was sound.

      Starfield on the other hand is broken at its core. The Bethesda RPG experience just does not translate to the open worlds space map they built the game on. So they can’t take the cyberpunk approach because they’d have to build an entirely different game from scratch.

      • intensely_human
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        4 hours ago

        Given the amount of the playable game that takes place on foot, they should have called it Field

      • Scrubbles@poptalk.scrubbles.tech
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        8 hours ago

        I don’t know why anyone decided that that engine was the right way to go. The number one thing that killed the game for me was the endless loading screens. Constantly. Whenever I started feeling immersed, a new loading screen would pop up and it ruined it for me. We have engines left and right that don’t need to do this anymore, but starfield, the game that’s trying to base itself to be a realistic exploration game, decided that endless loading screens were still the best way to go

        • acosmichippo@lemmy.world
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          7 hours ago

          even without the loading screens it would still be terrible. get a quest, go to your ship, take off, travel to other system, land, exit your ship, walk to destination, reverse all that to turn the quest in, rinse and repeat. it’s just a tedious experience.

          the best part of Bethesda games is just being able to wander around aimlessly in a pretty environment, likely stumbling upon little easter eggs or side quests along the way. none of that exists in Starfield.

          • I Cast Fist@programming.dev
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            4 hours ago

            Reading it like that, the loop sounds straight off Diablo 1 on PSX. Get quests, head to the dungeon, loading screen, wipe the floor, loading screen, wipe next floor, back to town, loading screen, turn in.

            That kind of loop is not bad in itself, but Bethesda applied it to the wrong type of game.

    • Letstakealook
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      8 hours ago

      I might need to revisit cyberpunk, I didn’t know an expansion was ever released. I kind of hit max level doing mostly side quests within 4 months of launch and lost interest.

      • teft@lemmy.world
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        7 hours ago

        They changed a lot, but in a good way. I had also spent a while away from the game and came back recently for the expansion. It’s really good.

        I would suggest starting a new character from scratch if you pick up the DLC. You’ll really appreciate the new changes to cyberwear that way.

          • teft@lemmy.world
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            5 hours ago

            I prefer the male voice but the female voice is more emotive. Plus the female avatar gets a nice story with Judy.

        • Letstakealook
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          7 hours ago

          I would definitely need a new character, nothing worse than picking up an old save and having zero clue about what’s going on in game. I think I’ll put that on my list, I really did enjoy the game at the time I played it, and I definitely got 100 hours playtime from it.

        • Letstakealook
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          7 hours ago

          I was having fun, despite the flaws at launch. I’m sure with improvements and more content it’ll be a great one to revisit.

          • Scrubbles@poptalk.scrubbles.tech
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            38 minutes ago

            Oh trust me, I had a decent time playing it. I played through it 100%, did all the side stuff, did the base building - everything. But, I still felt annoyed and bored a good chunk of the time. The game was fine. But it was only fine. I wouldn’t say it was revolutionary or anything Bethesda said, it was just… fine.

          • halcyoncmdr@lemmy.world
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            7 hours ago

            Phantom Liberty is a great expansion in its own right, combined with the 2.0 changes just made the entire experience better.

      • Dudewitbow@lemmy.zip
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        7 hours ago

        basically the major points of change was launch, then cyberpunk edgerunners clothing dlc patch (1.0 but bigs fixed). 2.0 rewrote some of the games mechanics that dropped before the expansion. and then the expansion was released (which added new endings)

    • net00
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      7 hours ago

      I mean, it all hinged in the fact that under all those glitches and bugged mechanics CDPR still had a nice game. Starfield can’t be salvaged cuz the core game is just mediocre shit.

      I wanna say it’s a failed IP at this point, but who knows how many copies sold. What is sure is it doesn’t deserve any more of my time. I have the DLC but won’t reinstall that garbage

      • I Cast Fist@programming.dev
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        4 hours ago

        It certainly sold a lot. Bethesda once claimed to have over 10 million players across all platforms. Even if we assume half of those were using gamepass, that’s still 5 million sales.

        Of course, if you compare it to Fallout 4’s first 6 months, with reported 12 million sales on day-one, that’s a significant letdown.

        Starfield is a very real “could have been”, if only [huge list of changes] happened.

  • MarcomachtKuchen@feddit.org
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    7 hours ago

    Hey im all for giving Bethesda shit for publishing an incredibly bland game, but 8 reviews hardly seem like a solid foundation to make that title.

    EDIT : I’ve realised that autocorrect might have gotten you since around 1, 1k user reviews still sit at around 42% positive

    • Ech
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      5 hours ago

      There are 2 important words there that you’re missing.

    • Buttflapper@lemmy.worldOP
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      7 hours ago

      Still better than Horse Armor. So no, not Bethesda’s worst DLC.

      The difference is that Oblivion wasn’t bad at all. It was terrific. Starfield was trash from the beginning, then delivers a trash DLC. That’s much worse. No improvement.

  • BombOmOm@lemmy.world
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    8 hours ago

    And it was something people were hoping would save the game. But, it’s unfortunately more confirmation that Bethesda can no longer produce quality games.

    • dual_sport_dork 🐧🗡️@lemmy.world
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      7 hours ago

      Bethesda was obviously already toast to anyone paying attention when Fallout '76 came out. They certainly haven’t improved since.

      …And I can’t believe that these are the motherfuckers who own the rights to Doom now.

      • BigBananaDealer
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        4 hours ago

        saying 76 hasnt improved since just shows everyone you dont know what youre talking about

          • BigBananaDealer
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            1 hour ago

            he’s saying “they” haven’t improved since 76 came out. i don’t know what else he could possibly mean by that, especially since 76 itself has improved immensely since coming out

  • brrt@sh.itjust.works
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    8 hours ago

    Glad I didn’t buy the DLC and decided I’ll wait for some sort of definitive edition to play Starfield again. I hope by that point it will be a better overall game and have enough new things to make it worth the time.