The patch notes for The Sims had to be my favorite.
Ah yess… Pregnant Sims can no longer brawl & When the meteor hit building every sims will evacuate unless it’s school
Population control.
Gotta start young I guess
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The werewolves up in the trees shouting down at passersby to repent is a pretty great image
If they’re not telling you in the patch notes it’s probably because there is so much code churn that to retroactively document every fixed bug would amount to too much work.
That being said: if you have good git commit messages and pr bodies this process is very much automatic (at least ton GitHub) releases can have a bunch of notes from the merged prs automatically such as “PR #3964 Fixed thing at place when condition”.
Also sometimes if I don’t want to admit just how badly I screwed up, I put “#Fix 824 : fixed various issues” as opposed to “#Fix824 : fix to repair the fact I put the wrong select statement in the query in the last upgrade” because who wants to have THAT in the notes?
My favourite ever Crusader Kings patch note was “Intelligent women no longer confront their pregnant lesbian lover to ask if they are the father of that child. Stupid women however, still have a chance to ask that question.”
I really liked the one that said they had resolved late game lag caused by Greek characters constantly evaluating whether or not to castrate everyone
My favorite is a patch note from Team Fortress 2: Fixed a server crash caused by sniper trying to eat his gun
Snipin’s a good job mate. I guarantee you’ll not go hungry.
Made Buddhist ambitions easier to fulfill
Need that patch irl lol
This reminds me of a story I read once about some airline that was well regarded for its adept mechanic/technician workforce. They would have sassy inspection notes like
Pilot: Front left tire almost needs replacing
Mechanic: Almost replaced front left tire.
You should definitely play both Crusader Kings and Dwarf Fortress - the feeling that you get when you read it: “Hah, it feels like in real life but damn it’s crazy” Is true for gameplay of both games in general. When things are simulated with enough details, stories appear!
Even the amount of pre-written stuff for Crusader Kings is insane.
I once got seduced and murdered by my own sister as revenge for murdering my brothers to inherit their kingdoms. The funny part was that the “getting seduced by my sister” part was apparently a scripted event based on actual history. And that’s just one example.
That sounds like the north Iberia start, with the 3 brothers each with their own kingdoms and the intrigue sister.
That’s right, I just can’t remember anyone’s names.
I’ve started Dward Fortress a bunch of times but I always feel like I’m messing something up and want to restart - never managed to play long enough to lose on it.
So I play both Rimworld and DF pretty often and I always tell people to play Rimworld first. Get used to the type of game itself and then step up to the big boy that is DF.
Both are very much worth your time, and I figure it’s a good introduction without being overwhelmed.
Dwarf fortress is wild to read about. One of these days I’ll be brave enough to try it.
Oh it’s a forever free game, the Steam version comes with some exclusive cosmetic stuff. It’s definitely the nicest way to play, but the free version still gets all the updates.
doesn’t cost money, “Free” is probably not the right word, lol
What else would you call a game that doesn’t cost money?
There is a cost, but it’s not measured in currency.
Well, it is quite a time investment.
just like any other game???
I love the sims patch notes
I can answer at least some questions regarding CK2